source: mainline/tetris/tetris.c@ 2ce520c

lfn serial ticket/834-toolchain-update topic/msim-upgrade topic/simplify-dev-export
Last change on this file since 2ce520c was f5e4830, checked in by Jakub Vana <jakub.vana@…>, 19 years ago

Tetris reset score on new game

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File size: 9.6 KB
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1/* $OpenBSD: tetris.c,v 1.21 2006/04/20 03:24:12 ray Exp $ */
2/* $NetBSD: tetris.c,v 1.2 1995/04/22 07:42:47 cgd Exp $ */
3
4/*-
5 * Copyright (c) 1992, 1993
6 * The Regents of the University of California. All rights reserved.
7 *
8 * This code is derived from software contributed to Berkeley by
9 * Chris Torek and Darren F. Provine.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 * notice, this list of conditions and the following disclaimer.
16 * 2. Redistributions in binary form must reproduce the above copyright
17 * notice, this list of conditions and the following disclaimer in the
18 * documentation and/or other materials provided with the distribution.
19 * 3. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 *
35 * @(#)tetris.c 8.1 (Berkeley) 5/31/93
36 */
37
38/** @addtogroup tetris Tetris
39 * @brief Tetris ported from OpenBSD
40 * @{
41 */
42/** @file
43 */
44
45#ifndef lint
46static const char copyright[] =
47"@(#) Copyright (c) 1992, 1993\n\
48 The Regents of the University of California. All rights reserved.\n";
49#endif /* not lint */
50
51/*
52 * Tetris (or however it is spelled).
53 */
54
55#include <sys/time.h>
56#include <sys/types.h>
57
58#include <err.h>
59#include <stdio.h>
60#include <stdlib.h>
61#include <string.h>
62#include <unistd.h>
63
64#include "input.h"
65#include "scores.h"
66#include "screen.h"
67#include "tetris.h"
68
69cell board[B_SIZE];
70int Rows, Cols;
71const struct shape *curshape;
72const struct shape *nextshape;
73long fallrate;
74int score;
75//gid_t gid, egid;
76char key_msg[100];
77int showpreview, classic;
78
79static void elide(void);
80static void setup_board(void);
81const struct shape *randshape(void);
82void onintr(int);
83void usage(void);
84
85/*
86 * Set up the initial board. The bottom display row is completely set,
87 * along with another (hidden) row underneath that. Also, the left and
88 * right edges are set.
89 */
90static void
91setup_board(void)
92{
93 int i;
94 cell *p;
95
96 p = board;
97 for (i = B_SIZE; i; i--)
98 *p++ = i <= (2 * B_COLS) || (i % B_COLS) < 2;
99}
100
101/*
102 * Elide any full active rows.
103 */
104static void
105elide(void)
106{
107 int rows = 0;
108 int i, j, base;
109 cell *p;
110
111 for (i = A_FIRST; i < A_LAST; i++) {
112 base = i * B_COLS + 1;
113 p = &board[base];
114 for (j = B_COLS - 2; *p++ != 0;) {
115 if (--j <= 0) {
116 /* this row is to be elided */
117 rows++;
118 memset(&board[base], 0, B_COLS - 2);
119 scr_update();
120 tsleep();
121 while (--base != 0)
122 board[base + B_COLS] = board[base];
123 scr_update();
124 tsleep();
125 break;
126 }
127 }
128 }
129 switch (rows) {
130 case 1:
131 score += 10;
132 break;
133 case 2:
134 score += 30;
135 break;
136 case 3:
137 score += 70;
138 break;
139 case 4:
140 score += 150;
141 break;
142 default:
143 break;
144 }
145}
146
147const struct shape *
148randshape(void)
149{
150 const struct shape *tmp;
151 int i, j;
152
153 tmp = &shapes[random() % 7];
154 j = random() % 4;
155 for (i = 0; i < j; i++)
156 tmp = &shapes[classic? tmp->rotc : tmp->rot];
157 return (tmp);
158}
159
160static void srandomdev(void)
161{
162 struct timeval tv;
163
164 gettimeofday(&tv, NULL);
165 srandom(tv.tv_sec + tv.tv_usec / 100000);
166}
167
168static void tetris_scores(int firstgame)
169{
170}
171
172static void tetris_menu_draw(int level)
173{
174 clear_screen();
175 moveto(5,10);
176 puts("Tetris\n\n");
177
178 moveto(8,10);
179 printf("Level = %d (press keys 1 - 9 to change)",level);
180 moveto(9,10);
181 printf("Preview is %s (press 'p' to change)", (showpreview?"on ":"off"));
182 moveto(12,10);
183 printf("Press 'h' to show hiscore table.");
184 moveto(13,10);
185 printf("Press 's' to start game.");
186 moveto(14,10);
187 printf("Press 'q' to quit game.");
188 moveto(20,10);
189 printf("In game controls:");
190 moveto(21,0);
191 puts(key_msg);
192}
193
194static int tetris_menu(int *level)
195{
196 static int firstgame = 1;
197 int i;
198/* if (showpreview == 0)
199 (void)printf("Your score: %d point%s x level %d = %d\n",
200 score, score == 1 ? "" : "s", level, score * level);
201 else {
202 (void)printf("Your score: %d point%s x level %d x preview penalty %0.3f = %d\n",
203 score, score == 1 ? "" : "s", level, (double)PRE_PENALTY,
204 (int)(score * level * PRE_PENALTY));
205 score = score * PRE_PENALTY;
206 }
207 savescore(level);
208
209 showscores(level);
210
211 printf("\nHit 's' to new game, 'q' to quit.\n");
212*/
213 tetris_menu_draw(*level);
214 while (1) {
215
216 i = getchar();
217
218 switch(i) {
219 case 'p':
220 showpreview = !showpreview;
221 moveto(9,21);
222 if (showpreview)
223 printf("on ");
224 else
225 printf("off");
226
227 break;
228 case 'h':
229 showscores(firstgame);
230 tetris_menu_draw(*level);
231 break;
232 case 's':
233 firstgame = 0;
234 return 1;
235 case 'q':
236 return 0;
237 case '1':
238 case '2':
239 case '3':
240 case '4':
241 case '5':
242 case '6':
243 case '7':
244 case '8':
245 case '9':
246 *level = i - '0';
247 moveto(8,18);
248 printf("%d", *level);
249 break;
250 }
251 }
252
253}
254
255int
256main(int argc, char *argv[])
257{
258 int pos, c;
259 char *keys;
260 int level = 2;
261 char key_write[6][10];
262 const char *errstr;
263 int ch, i, j;
264
265 keys = "jkl pq";
266
267// gid = getgid();
268// egid = getegid();
269// setegid(gid);
270
271 classic = 0;
272 showpreview = 1;
273
274/* while ((ch = getopt(argc, argv, "ck:l:ps")) != -1) */
275/* switch(ch) { */
276/* case 'c': */
277/* /\* */
278/* * this means: */
279/* * - rotate the other way; */
280/* * - no reverse video. */
281/* *\/ */
282/* classic = 1; */
283/* break; */
284/* case 'k': */
285/* if (strlen(keys = optarg) != 6) */
286/* usage(); */
287/* break; */
288/* case 'l': */
289/* level = (int)strtonum(optarg, MINLEVEL, MAXLEVEL, */
290/* &errstr); */
291/* if (errstr) */
292/* errx(1, "level must be from %d to %d", */
293/* MINLEVEL, MAXLEVEL); */
294/* break; */
295/* case 'p': */
296/* showpreview = 1; */
297/* break; */
298/* case 's': */
299/* showscores(0); */
300/* exit(0); */
301/* default: */
302/* usage(); */
303/* } */
304
305/* argc -= optind; */
306/* argv += optind; */
307
308/* if (argc) */
309/* usage(); */
310
311
312
313 for (i = 0; i <= 5; i++) {
314 for (j = i+1; j <= 5; j++) {
315 if (keys[i] == keys[j])
316 errx(1, "duplicate command keys specified.");
317 }
318 if (keys[i] == ' ')
319 strncpy(key_write[i], "<space>", sizeof key_write[i]);
320 else {
321 key_write[i][0] = keys[i];
322 key_write[i][1] = '\0';
323 }
324 }
325
326 snprintf(key_msg, sizeof key_msg,
327"%s - left %s - rotate %s - right %s - drop %s - pause %s - quit",
328 key_write[0], key_write[1], key_write[2], key_write[3],
329 key_write[4], key_write[5]);
330
331 scr_init();
332 initscores();
333 while (tetris_menu(&level)) {
334 fallrate = 1000000 / level;
335
336 scr_clear();
337 setup_board();
338
339 srandomdev();
340 scr_set();
341
342 pos = A_FIRST*B_COLS + (B_COLS/2)-1;
343 nextshape = randshape();
344 curshape = randshape();
345
346 scr_msg(key_msg, 1);
347
348 for (;;) {
349 place(curshape, pos, 1);
350 scr_update();
351 place(curshape, pos, 0);
352 c = tgetchar();
353 if (c < 0) {
354 /*
355 * Timeout. Move down if possible.
356 */
357 if (fits_in(curshape, pos + B_COLS)) {
358 pos += B_COLS;
359 continue;
360 }
361
362 /*
363 * Put up the current shape `permanently',
364 * bump score, and elide any full rows.
365 */
366 place(curshape, pos, 1);
367 score++;
368 elide();
369
370 /*
371 * Choose a new shape. If it does not fit,
372 * the game is over.
373 */
374 curshape = nextshape;
375 nextshape = randshape();
376 pos = A_FIRST*B_COLS + (B_COLS/2)-1;
377 if (!fits_in(curshape, pos))
378 break;
379 continue;
380 }
381
382 /*
383 * Handle command keys.
384 */
385 if (c == keys[5]) {
386 /* quit */
387 break;
388 }
389 if (c == keys[4]) {
390 static char msg[] =
391 "paused - press RETURN to continue";
392
393 place(curshape, pos, 1);
394 do {
395 scr_update();
396 scr_msg(key_msg, 0);
397 scr_msg(msg, 1);
398 // (void) fflush(stdout);
399 } while (rwait((struct timeval *)NULL) == -1);
400 scr_msg(msg, 0);
401 scr_msg(key_msg, 1);
402 place(curshape, pos, 0);
403 continue;
404 }
405 if (c == keys[0]) {
406 /* move left */
407 if (fits_in(curshape, pos - 1))
408 pos--;
409 continue;
410 }
411 if (c == keys[1]) {
412 /* turn */
413 const struct shape *new = &shapes[
414 classic? curshape->rotc : curshape->rot];
415
416 if (fits_in(new, pos))
417 curshape = new;
418 continue;
419 }
420 if (c == keys[2]) {
421 /* move right */
422 if (fits_in(curshape, pos + 1))
423 pos++;
424 continue;
425 }
426 if (c == keys[3]) {
427 /* move to bottom */
428 while (fits_in(curshape, pos + B_COLS)) {
429 pos += B_COLS;
430 score++;
431 }
432 continue;
433 }
434 if (c == '\f') {
435 scr_clear();
436 scr_msg(key_msg, 1);
437 }
438 }
439
440 scr_clear();
441 insertscore(score, level);
442 score=0;
443 }
444
445 scr_clear();
446 printf("\n\n\n\t\tGame over.\n");
447/*
448 while ((i = getchar()) != '\n')
449 if (i == EOF)
450 break
451*/
452 scr_end();
453 exit(0);
454}
455
456/* void */
457/* onintr(int signo) */
458/* { */
459/* scr_clear(); /\* XXX signal race *\/ */
460/* scr_end(); /\* XXX signal race *\/ */
461/* _exit(0); */
462/* } */
463
464void
465usage(void)
466{
467 (void)fprintf(stderr, "usage: tetris [-ps] [-k keys] [-l level]\n");
468 exit(1);
469}
470
471/** @}
472 */
473
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