/* $OpenBSD: tetris.c,v 1.21 2006/04/20 03:24:12 ray Exp $ */ /* $NetBSD: tetris.c,v 1.2 1995/04/22 07:42:47 cgd Exp $ */ /*- * Copyright (c) 1992, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Chris Torek and Darren F. Provine. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)tetris.c 8.1 (Berkeley) 5/31/93 */ /** @addtogroup tetris Tetris * @brief Tetris ported from OpenBSD * @{ */ /** @file */ #ifndef lint static const char copyright[] = "@(#) Copyright (c) 1992, 1993\n\ The Regents of the University of California. All rights reserved.\n"; #endif /* not lint */ /* * Tetris (or however it is spelled). */ #include #include #include #include #include #include #include #include "input.h" #include "scores.h" #include "screen.h" #include "tetris.h" cell board[B_SIZE]; int Rows, Cols; const struct shape *curshape; const struct shape *nextshape; long fallrate; int score; //gid_t gid, egid; char key_msg[100]; int showpreview, classic; static void elide(void); static void setup_board(void); const struct shape *randshape(void); void onintr(int); void usage(void); /* * Set up the initial board. The bottom display row is completely set, * along with another (hidden) row underneath that. Also, the left and * right edges are set. */ static void setup_board(void) { int i; cell *p; p = board; for (i = B_SIZE; i; i--) *p++ = i <= (2 * B_COLS) || (i % B_COLS) < 2; } /* * Elide any full active rows. */ static void elide(void) { int rows = 0; int i, j, base; cell *p; for (i = A_FIRST; i < A_LAST; i++) { base = i * B_COLS + 1; p = &board[base]; for (j = B_COLS - 2; *p++ != 0;) { if (--j <= 0) { /* this row is to be elided */ rows++; memset(&board[base], 0, B_COLS - 2); scr_update(); tsleep(); while (--base != 0) board[base + B_COLS] = board[base]; scr_update(); tsleep(); break; } } } switch (rows) { case 1: score += 10; break; case 2: score += 30; break; case 3: score += 70; break; case 4: score += 150; break; default: break; } } const struct shape * randshape(void) { const struct shape *tmp; int i, j; tmp = &shapes[random() % 7]; j = random() % 4; for (i = 0; i < j; i++) tmp = &shapes[classic? tmp->rotc : tmp->rot]; return (tmp); } static void srandomdev(void) { struct timeval tv; gettimeofday(&tv, NULL); srandom(tv.tv_sec + tv.tv_usec / 100000); } static void tetris_menu_draw(int level) { clear_screen(); moveto(5,10); puts("Tetris\n\n"); moveto(8,10); printf("Level = %d (press keys 1 - 9 to change)",level); moveto(9,10); printf("Preview is %s (press 'p' to change)", (showpreview?"on ":"off")); moveto(12,10); printf("Press 'h' to show hiscore table."); moveto(13,10); printf("Press 's' to start game."); moveto(14,10); printf("Press 'q' to quit game."); moveto(20,10); printf("In game controls:"); moveto(21,0); puts(key_msg); } static int tetris_menu(int *level) { static int firstgame = 1; int i; /* if (showpreview == 0) (void)printf("Your score: %d point%s x level %d = %d\n", score, score == 1 ? "" : "s", level, score * level); else { (void)printf("Your score: %d point%s x level %d x preview penalty %0.3f = %d\n", score, score == 1 ? "" : "s", level, (double)PRE_PENALTY, (int)(score * level * PRE_PENALTY)); score = score * PRE_PENALTY; } savescore(level); showscores(level); printf("\nHit 's' to new game, 'q' to quit.\n"); */ tetris_menu_draw(*level); while (1) { i = getchar(); switch(i) { case 'p': showpreview = !showpreview; moveto(9,21); if (showpreview) printf("on "); else printf("off"); break; case 'h': showscores(firstgame); tetris_menu_draw(*level); break; case 's': firstgame = 0; return 1; case 'q': return 0; case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': *level = i - '0'; moveto(8,18); printf("%d", *level); break; } } } int main(int argc, char *argv[]) { int pos, c; char *keys; int level = 2; char key_write[6][10]; int i, j; keys = "jkl pq"; // gid = getgid(); // egid = getegid(); // setegid(gid); classic = 0; showpreview = 1; /* while ((ch = getopt(argc, argv, "ck:l:ps")) != -1) */ /* switch(ch) { */ /* case 'c': */ /* /\* */ /* * this means: */ /* * - rotate the other way; */ /* * - no reverse video. */ /* *\/ */ /* classic = 1; */ /* break; */ /* case 'k': */ /* if (strlen(keys = optarg) != 6) */ /* usage(); */ /* break; */ /* case 'l': */ /* level = (int)strtonum(optarg, MINLEVEL, MAXLEVEL, */ /* &errstr); */ /* if (errstr) */ /* errx(1, "level must be from %d to %d", */ /* MINLEVEL, MAXLEVEL); */ /* break; */ /* case 'p': */ /* showpreview = 1; */ /* break; */ /* case 's': */ /* showscores(0); */ /* exit(0); */ /* default: */ /* usage(); */ /* } */ /* argc -= optind; */ /* argv += optind; */ /* if (argc) */ /* usage(); */ for (i = 0; i <= 5; i++) { for (j = i+1; j <= 5; j++) { if (keys[i] == keys[j]) errx(1, "duplicate command keys specified."); } if (keys[i] == ' ') strncpy(key_write[i], "", sizeof key_write[i]); else { key_write[i][0] = keys[i]; key_write[i][1] = '\0'; } } snprintf(key_msg, sizeof key_msg, "%s - left %s - rotate %s - right %s - drop %s - pause %s - quit", key_write[0], key_write[1], key_write[2], key_write[3], key_write[4], key_write[5]); scr_init(); initscores(); while (tetris_menu(&level)) { fallrate = 1000000 / level; scr_clear(); setup_board(); srandomdev(); scr_set(); pos = A_FIRST*B_COLS + (B_COLS/2)-1; nextshape = randshape(); curshape = randshape(); scr_msg(key_msg, 1); for (;;) { place(curshape, pos, 1); scr_update(); place(curshape, pos, 0); c = tgetchar(); if (c < 0) { /* * Timeout. Move down if possible. */ if (fits_in(curshape, pos + B_COLS)) { pos += B_COLS; continue; } /* * Put up the current shape `permanently', * bump score, and elide any full rows. */ place(curshape, pos, 1); score++; elide(); /* * Choose a new shape. If it does not fit, * the game is over. */ curshape = nextshape; nextshape = randshape(); pos = A_FIRST*B_COLS + (B_COLS/2)-1; if (!fits_in(curshape, pos)) break; continue; } /* * Handle command keys. */ if (c == keys[5]) { /* quit */ break; } if (c == keys[4]) { static char msg[] = "paused - press RETURN to continue"; place(curshape, pos, 1); do { scr_update(); scr_msg(key_msg, 0); scr_msg(msg, 1); // (void) fflush(stdout); } while (rwait((struct timeval *)NULL) == -1); scr_msg(msg, 0); scr_msg(key_msg, 1); place(curshape, pos, 0); continue; } if (c == keys[0]) { /* move left */ if (fits_in(curshape, pos - 1)) pos--; continue; } if (c == keys[1]) { /* turn */ const struct shape *new = &shapes[ classic? curshape->rotc : curshape->rot]; if (fits_in(new, pos)) curshape = new; continue; } if (c == keys[2]) { /* move right */ if (fits_in(curshape, pos + 1)) pos++; continue; } if (c == keys[3]) { /* move to bottom */ while (fits_in(curshape, pos + B_COLS)) { pos += B_COLS; score++; } continue; } if (c == '\f') { scr_clear(); scr_msg(key_msg, 1); } } scr_clear(); insertscore(score, level); score=0; } scr_clear(); printf("\n\n\n\t\tGame over.\n"); /* while ((i = getchar()) != '\n') if (i == EOF) break */ scr_end(); return 0; } /* void */ /* onintr(int signo) */ /* { */ /* scr_clear(); /\* XXX signal race *\/ */ /* scr_end(); /\* XXX signal race *\/ */ /* _exit(0); */ /* } */ void usage(void) { (void)fprintf(stderr, "usage: tetris [-ps] [-k keys] [-l level]\n"); exit(1); } /** @} */