/* * Copyright (c) 2009 Lukas Mejdrech * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** @addtogroup net * @{ */ /** @file * Integer to generic type map. */ #ifndef __NET_INT_MAP_H__ #define __NET_INT_MAP_H__ #include #include #include #include /** Internal magic value for a map consistency check. */ #define INT_MAP_MAGIC_VALUE 0x11223344 /** Internal magic value for an item consistency check. */ #define INT_MAP_ITEM_MAGIC_VALUE 0x55667788 /** Integer to generic type map declaration. * @param[in] name Name of the map. * @param[in] type Inner object type. */ #define INT_MAP_DECLARE( name, type ) \ \ typedef struct name name##_t; \ typedef name##_t * name##_ref; \ typedef struct name##_item name##_item_t; \ typedef name##_item_t * name##_item_ref; \ \ struct name##_item{ \ int key; \ type * value; \ int magic; \ }; \ \ struct name{ \ int size; \ int next; \ name##_item_ref items; \ int magic; \ }; \ \ int name##_add( name##_ref map, int key, type * value ); \ void name##_clear( name##_ref map ); \ int name##_count( name##_ref map ); \ void name##_destroy( name##_ref map ); \ void name##_exclude( name##_ref map, int key ); \ void name##_exclude_index( name##_ref map, int index ); \ type * name##_find( name##_ref map, int key ); \ int name##_update( name##_ref map, int key, int new_key ); \ type * name##_get_index( name##_ref map, int index ); \ int name##_initialize( name##_ref map ); \ int name##_is_valid( name##_ref map ); \ void name##_item_destroy( name##_item_ref item ); \ int name##_item_is_valid( name##_item_ref item ); /** Integer to generic type map implementation. * Should follow declaration with the same parameters. * @param[in] name Name of the map. * @param[in] type Inner object type. */ #define INT_MAP_IMPLEMENT( name, type ) \ \ int name##_add( name##_ref map, int key, type * value ){ \ if( name##_is_valid( map )){ \ if( map->next == ( map->size - 1 )){ \ name##_item_ref tmp; \ \ tmp = ( name##_item_ref ) realloc( map->items, sizeof( name##_item_t ) * 2 * map->size ); \ if( ! tmp ) return ENOMEM; \ map->size *= 2; \ map->items = tmp; \ } \ map->items[ map->next ].key = key; \ map->items[ map->next ].value = value; \ map->items[ map->next ].magic = INT_MAP_ITEM_MAGIC_VALUE; \ ++ map->next; \ map->items[ map->next ].magic = 0; \ return map->next - 1; \ } \ return EINVAL; \ } \ \ void name##_clear( name##_ref map ){ \ if( name##_is_valid( map )){ \ int index; \ \ /* map->magic = 0;*/ \ for( index = 0; index < map->next; ++ index ){ \ if( name##_item_is_valid( &( map->items[ index ] ))){ \ name##_item_destroy( &( map->items[ index ] )); \ } \ } \ map->next = 0; \ map->items[ map->next ].magic = 0; \ /* map->magic = INT_MAP_MAGIC_VALUE;*/ \ } \ } \ \ int name##_count( name##_ref map ){ \ return name##_is_valid( map ) ? map->next : -1; \ } \ \ void name##_destroy( name##_ref map ){ \ if( name##_is_valid( map )){ \ int index; \ \ map->magic = 0; \ for( index = 0; index < map->next; ++ index ){ \ if( name##_item_is_valid( &( map->items[ index ] ))){ \ name##_item_destroy( &( map->items[ index ] )); \ } \ } \ free( map->items ); \ } \ } \ \ void name##_exclude( name##_ref map, int key ){ \ if( name##_is_valid( map )){ \ int index; \ \ for( index = 0; index < map->next; ++ index ){ \ if( name##_item_is_valid( &( map->items[ index ] )) && ( map->items[ index ].key == key )){ \ name##_item_destroy( &( map->items[ index ] )); \ } \ } \ } \ } \ \ void name##_exclude_index( name##_ref map, int index ){ \ if( name##_is_valid( map ) && ( index >= 0 ) && ( index < map->next ) && name##_item_is_valid( &( map->items[ index ] ))){ \ name##_item_destroy( &( map->items[ index ] )); \ } \ } \ \ type * name##_find( name##_ref map, int key ){ \ if( name##_is_valid( map )){ \ int index; \ \ for( index = 0; index < map->next; ++ index ){ \ if( name##_item_is_valid( &( map->items[ index ] )) && ( map->items[ index ].key == key )){ \ return map->items[ index ].value; \ } \ } \ } \ return NULL; \ } \ \ int name##_update( name##_ref map, int key, int new_key ){ \ if( name##_is_valid( map )){ \ int index; \ \ for( index = 0; index < map->next; ++ index ){ \ if( name##_item_is_valid( &( map->items[ index ] ))){ \ if( map->items[ index ].key == new_key ){ \ return EEXIST; \ }else if( map->items[ index ].key == key ){ \ map->items[ index ].key = new_key; \ return EOK; \ } \ } \ } \ } \ return ENOENT; \ } \ \ type * name##_get_index( name##_ref map, int index ){ \ if( name##_is_valid( map ) && ( index >= 0 ) && ( index < map->next ) && name##_item_is_valid( &( map->items[ index ] ))){ \ return map->items[ index ].value; \ } \ return NULL; \ } \ \ int name##_initialize( name##_ref map ){ \ if( ! map ) return EINVAL; \ map->size = 2; \ map->next = 0; \ map->items = ( name##_item_ref ) malloc( sizeof( name##_item_t ) * map->size ); \ if( ! map->items ) return ENOMEM; \ map->items[ map->next ].magic = 0; \ map->magic = INT_MAP_MAGIC_VALUE; \ return EOK; \ } \ \ int name##_is_valid( name##_ref map ){ \ return map && ( map->magic == INT_MAP_MAGIC_VALUE ); \ } \ \ void name##_item_destroy( name##_item_ref item ){ \ if( name##_item_is_valid( item )){ \ item->magic = 0; \ if( item->value ){ \ free( item->value ); \ item->value = NULL; \ } \ } \ } \ \ int name##_item_is_valid( name##_item_ref item ){ \ return item && ( item->magic == INT_MAP_ITEM_MAGIC_VALUE ); \ } #endif /** @} */