/* * Copyright (c) 2021 Jiri Svoboda * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** @addtogroup libui * @{ */ /** * @file Window */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../private/control.h" #include "../private/dummygc.h" #include "../private/resource.h" #include "../private/ui.h" #include "../private/wdecor.h" #include "../private/window.h" static void dwnd_close_event(void *); static void dwnd_focus_event(void *); static void dwnd_kbd_event(void *, kbd_event_t *); static void dwnd_pos_event(void *, pos_event_t *); static void dwnd_resize_event(void *, gfx_rect_t *); static void dwnd_unfocus_event(void *); static display_wnd_cb_t dwnd_cb = { .close_event = dwnd_close_event, .focus_event = dwnd_focus_event, .kbd_event = dwnd_kbd_event, .pos_event = dwnd_pos_event, .resize_event = dwnd_resize_event, .unfocus_event = dwnd_unfocus_event }; static void wd_close(ui_wdecor_t *, void *); static void wd_move(ui_wdecor_t *, void *, gfx_coord2_t *); static void wd_resize(ui_wdecor_t *, void *, ui_wdecor_rsztype_t, gfx_coord2_t *); static void wd_set_cursor(ui_wdecor_t *, void *, ui_stock_cursor_t); static ui_wdecor_cb_t wdecor_cb = { .close = wd_close, .move = wd_move, .resize = wd_resize, .set_cursor = wd_set_cursor }; static void ui_window_invalidate(void *, gfx_rect_t *); static void ui_window_update(void *); static void ui_window_app_invalidate(void *, gfx_rect_t *); static void ui_window_app_update(void *); static void ui_window_expose_cb(void *); /** Initialize window parameters structure. * * Window parameters structure must always be initialized using this function * first. By default, the window will be decorated. To get a non-decorated * window, one needs to clear ui_wds_decorated * (e.g. params->style &= ~ui_wds_decorated). * * @param params Window parameters structure */ void ui_wnd_params_init(ui_wnd_params_t *params) { memset(params, 0, sizeof(ui_wnd_params_t)); /* Make window decorated by default. */ params->style = ui_wds_decorated; } /** Compute where window should be placed on the screen. * * This only applies to windows that do not use default placement. * * @param window Window * @param display Display * @param info Display info * @param params Window parameters * @param pos Place to store position of top-left corner */ static void ui_window_place(ui_window_t *window, display_t *display, display_info_t *info, ui_wnd_params_t *params, gfx_coord2_t *pos) { assert(params->placement != ui_wnd_place_default); pos->x = 0; pos->y = 0; switch (params->placement) { case ui_wnd_place_default: assert(false); case ui_wnd_place_top_left: case ui_wnd_place_full_screen: pos->x = info->rect.p0.x - params->rect.p0.x; pos->y = info->rect.p0.y - params->rect.p0.y; break; case ui_wnd_place_top_right: pos->x = info->rect.p1.x - params->rect.p1.x; pos->y = info->rect.p0.y - params->rect.p0.y; break; case ui_wnd_place_bottom_left: pos->x = info->rect.p0.x - params->rect.p0.x; pos->y = info->rect.p1.y - params->rect.p1.y; break; case ui_wnd_place_bottom_right: pos->x = info->rect.p1.x - params->rect.p1.x; pos->y = info->rect.p1.y - params->rect.p1.y; break; case ui_wnd_place_popup: /* Place popup window below parent rectangle */ pos->x = params->prect.p0.x; pos->y = params->prect.p1.y; break; } } /** Create new window. * * @param ui User interface * @param params Window parameters * @param rwindow Place to store pointer to new window * @return EOK on success or an error code */ errno_t ui_window_create(ui_t *ui, ui_wnd_params_t *params, ui_window_t **rwindow) { ui_window_t *window; display_info_t info; gfx_coord2_t scr_dims; display_wnd_params_t dparams; gfx_context_t *gc = NULL; ui_resource_t *res = NULL; ui_wdecor_t *wdecor = NULL; dummy_gc_t *dgc = NULL; gfx_bitmap_params_t bparams; gfx_bitmap_alloc_t alloc; gfx_bitmap_t *bmp = NULL; mem_gc_t *memgc = NULL; errno_t rc; window = calloc(1, sizeof(ui_window_t)); if (window == NULL) return ENOMEM; display_wnd_params_init(&dparams); dparams.rect = params->rect; /* Only allow making the window larger */ gfx_rect_dims(¶ms->rect, &dparams.min_size); if ((params->flags & ui_wndf_popup) != 0) dparams.flags |= wndf_popup; if (ui->display != NULL) { if (params->placement != ui_wnd_place_default) { rc = display_get_info(ui->display, &info); if (rc != EOK) goto error; } if (params->placement == ui_wnd_place_full_screen) { /* Make window the size of the screen */ gfx_rect_dims(&info.rect, &scr_dims); gfx_coord2_add(&dparams.rect.p0, &scr_dims, &dparams.rect.p1); } if (params->placement != ui_wnd_place_default) { /* Set initial display window position */ ui_window_place(window, ui->display, &info, params, &dparams.pos); dparams.flags |= wndf_setpos; } rc = display_window_create(ui->display, &dparams, &dwnd_cb, (void *) window, &window->dwindow); if (rc != EOK) goto error; rc = display_window_get_gc(window->dwindow, &gc); if (rc != EOK) goto error; } else if (ui->console != NULL) { gc = console_gc_get_ctx(ui->cgc); } else { /* Needed for unit tests */ rc = dummygc_create(&dgc); if (rc != EOK) goto error; gc = dummygc_get_ctx(dgc); } #ifdef CONFIG_UI_CS_RENDER /* Create window bitmap */ gfx_bitmap_params_init(&bparams); #ifndef CONFIG_WIN_DOUBLE_BUF /* Console does not support direct output */ if (ui->display != NULL) bparams.flags |= bmpf_direct_output; #endif /* Move rectangle so that top-left corner is 0,0 */ gfx_rect_rtranslate(¶ms->rect.p0, ¶ms->rect, &bparams.rect); rc = gfx_bitmap_create(gc, &bparams, NULL, &bmp); if (rc != EOK) goto error; /* Create memory GC */ rc = gfx_bitmap_get_alloc(bmp, &alloc); if (rc != EOK) { gfx_bitmap_destroy(window->app_bmp); return rc; } rc = mem_gc_create(&bparams.rect, &alloc, ui_window_invalidate, ui_window_update, (void *) window, &memgc); if (rc != EOK) { gfx_bitmap_destroy(window->app_bmp); return rc; } window->bmp = bmp; window->mgc = memgc; window->gc = mem_gc_get_ctx(memgc); window->realgc = gc; #else (void) ui_window_update; (void) ui_window_invalidate; (void) alloc; (void) bparams; window->gc = gc; #endif rc = ui_resource_create(window->gc, ui_is_textmode(ui), &res); if (rc != EOK) goto error; rc = ui_wdecor_create(res, params->caption, params->style, &wdecor); if (rc != EOK) goto error; ui_wdecor_set_rect(wdecor, &dparams.rect); ui_wdecor_set_cb(wdecor, &wdecor_cb, (void *) window); ui_wdecor_paint(wdecor); ui_resource_set_expose_cb(res, ui_window_expose_cb, (void *) window); window->ui = ui; window->rect = dparams.rect; window->res = res; window->wdecor = wdecor; window->cursor = ui_curs_arrow; *rwindow = window; list_append(&window->lwindows, &ui->windows); return EOK; error: if (wdecor != NULL) ui_wdecor_destroy(wdecor); if (res != NULL) ui_resource_destroy(res); if (memgc != NULL) mem_gc_delete(memgc); if (bmp != NULL) gfx_bitmap_destroy(bmp); if (dgc != NULL) dummygc_destroy(dgc); free(window); return rc; } /** Destroy window. * * @param window Window or @c NULL */ void ui_window_destroy(ui_window_t *window) { ui_t *ui; if (window == NULL) return; ui = window->ui; list_remove(&window->lwindows); ui_control_destroy(window->control); ui_wdecor_destroy(window->wdecor); ui_resource_destroy(window->res); if (0 && window->app_mgc != NULL) mem_gc_delete(window->app_mgc); if (0 && window->app_bmp != NULL) gfx_bitmap_destroy(window->app_bmp); if (window->mgc != NULL) { mem_gc_delete(window->mgc); window->gc = NULL; } if (window->bmp != NULL) gfx_bitmap_destroy(window->bmp); gfx_context_delete(window->gc); if (window->dwindow != NULL) display_window_destroy(window->dwindow); free(window); /* Need to repaint if windows are emulated */ if (ui_is_fullscreen(ui)) { ui_paint(ui); } } /** Add control to window. * * Only one control can be added to a window. If more than one control * is added, the results are undefined. * * @param window Window * @param control Control * @return EOK on success, ENOMEM if out of memory */ void ui_window_add(ui_window_t *window, ui_control_t *control) { assert(window->control == NULL); window->control = control; control->elemp = (void *) window; } /** Remove control from window. * * @param window Window * @param control Control */ void ui_window_remove(ui_window_t *window, ui_control_t *control) { assert(window->control == control); assert((ui_window_t *) control->elemp == window); window->control = NULL; control->elemp = NULL; } /** Get active window (only valid in fullscreen mode). * * @param ui User interface * @return Active window */ ui_window_t *ui_window_get_active(ui_t *ui) { link_t *link; link = list_last(&ui->windows); if (link == NULL) return NULL; return list_get_instance(link, ui_window_t, lwindows); } /** Resize/move window. * * Resize window to the dimensions of @a rect. If @a rect.p0 is not 0,0, * the top-left corner of the window will move on the screen accordingly. * * @param window Window * @param rect Rectangle * * @return EOK on success or an error code */ errno_t ui_window_resize(ui_window_t *window, gfx_rect_t *rect) { gfx_coord2_t offs; gfx_rect_t nrect; gfx_rect_t arect; gfx_bitmap_t *app_bmp = NULL; gfx_bitmap_t *win_bmp = NULL; gfx_bitmap_params_t app_params; gfx_bitmap_params_t win_params; gfx_bitmap_alloc_t app_alloc; gfx_bitmap_alloc_t win_alloc; errno_t rc; /* * Move rect so that p0=0,0 - keep window's coordinate system origin * locked to top-left corner of the window. */ offs = rect->p0; gfx_rect_rtranslate(&offs, rect, &nrect); /* mgc != NULL iff client-side rendering */ if (window->mgc != NULL) { #ifdef CONFIG_WIN_DOUBLE_BUF /* * Create new window bitmap in advance. If direct mapping, * will need do it after resizing the window. */ assert(window->bmp != NULL); gfx_bitmap_params_init(&win_params); win_params.rect = nrect; rc = gfx_bitmap_create(window->realgc, &win_params, NULL, &win_bmp); if (rc != EOK) goto error; rc = gfx_bitmap_get_alloc(win_bmp, &win_alloc); if (rc != EOK) goto error; #endif } /* Application area GC? */ if (window->app_gc != NULL) { /* Resize application bitmap */ assert(window->app_bmp != NULL); gfx_bitmap_params_init(&app_params); /* * The bitmap will have the same dimensions as the * application rectangle, but start at 0,0. */ ui_wdecor_app_from_rect(window->wdecor->style, &nrect, &arect); gfx_rect_rtranslate(&arect.p0, &arect, &app_params.rect); rc = gfx_bitmap_create(window->gc, &app_params, NULL, &app_bmp); if (rc != EOK) goto error; rc = gfx_bitmap_get_alloc(app_bmp, &app_alloc); if (rc != EOK) goto error; } /* dwindow can be NULL in case of unit tests */ if (window->dwindow != NULL) { rc = display_window_resize(window->dwindow, &offs, &nrect); if (rc != EOK) goto error; } /* Client side rendering? */ if (window->mgc != NULL) { #ifndef CONFIG_WIN_DOUBLE_BUF /* Window is resized, now we can map the window bitmap again */ gfx_bitmap_params_init(&win_params); win_params.flags |= bmpf_direct_output; win_params.rect = nrect; rc = gfx_bitmap_create(window->realgc, &win_params, NULL, &win_bmp); if (rc != EOK) goto error; rc = gfx_bitmap_get_alloc(win_bmp, &win_alloc); if (rc != EOK) goto error; #endif mem_gc_retarget(window->mgc, &win_params.rect, &win_alloc); gfx_bitmap_destroy(window->bmp); window->bmp = win_bmp; } ui_wdecor_set_rect(window->wdecor, &nrect); ui_wdecor_paint(window->wdecor); gfx_update(window->gc); /* Application area GC? */ if (window->app_gc != NULL) { mem_gc_retarget(window->app_mgc, &app_params.rect, &app_alloc); gfx_bitmap_destroy(window->app_bmp); window->app_bmp = app_bmp; } return EOK; error: if (app_bmp != NULL) gfx_bitmap_destroy(app_bmp); if (win_bmp != NULL) gfx_bitmap_destroy(win_bmp); return rc; } /** Set window callbacks. * * @param window Window * @param cb Window callbacks * @param arg Callback argument */ void ui_window_set_cb(ui_window_t *window, ui_window_cb_t *cb, void *arg) { window->cb = cb; window->arg = arg; } /** Get UI resource from window. * * @param window Window * @return UI resource */ ui_resource_t *ui_window_get_res(ui_window_t *window) { return window->res; } /** Get window GC. * * @param window Window * @return GC (relative to window) */ gfx_context_t *ui_window_get_gc(ui_window_t *window) { return window->gc; } /** Get window position. * * @param window Window * @param pos Place to store position * @return EOK on success or an error code */ errno_t ui_window_get_pos(ui_window_t *window, gfx_coord2_t *pos) { errno_t rc; if (window->dwindow != NULL) { rc = display_window_get_pos(window->dwindow, pos); if (rc != EOK) return rc; } else { pos->x = 0; pos->y = 0; } return EOK; } /** Get window application area GC * * @param window Window * @param rgc Place to store GC (relative to application area) * @return EOK on success or an error code */ errno_t ui_window_get_app_gc(ui_window_t *window, gfx_context_t **rgc) { gfx_bitmap_params_t params; gfx_bitmap_alloc_t alloc; gfx_rect_t rect; mem_gc_t *memgc; errno_t rc; if (window->app_gc == NULL) { assert(window->app_bmp == NULL); gfx_bitmap_params_init(¶ms); /* * The bitmap will have the same dimensions as the * application rectangle, but start at 0,0. */ ui_window_get_app_rect(window, &rect); gfx_rect_rtranslate(&rect.p0, &rect, ¶ms.rect); rc = gfx_bitmap_create(window->gc, ¶ms, NULL, &window->app_bmp); if (rc != EOK) return rc; rc = gfx_bitmap_get_alloc(window->app_bmp, &alloc); if (rc != EOK) { gfx_bitmap_destroy(window->app_bmp); return rc; } rc = mem_gc_create(¶ms.rect, &alloc, ui_window_app_invalidate, ui_window_app_update, (void *) window, &memgc); if (rc != EOK) { gfx_bitmap_destroy(window->app_bmp); return rc; } window->app_mgc = memgc; window->app_gc = mem_gc_get_ctx(memgc); } *rgc = window->app_gc; return EOK; } /** Get window application rectangle * * @param window Window * @param rect Place to store application rectangle */ void ui_window_get_app_rect(ui_window_t *window, gfx_rect_t *rect) { ui_wdecor_geom_t geom; ui_wdecor_get_geom(window->wdecor, &geom); *rect = geom.app_area_rect; } /** Set cursor when pointer is hovering over a control. * * @param window Window * @param cursor Cursor */ void ui_window_set_ctl_cursor(ui_window_t *window, ui_stock_cursor_t cursor) { display_stock_cursor_t dcursor; dcursor = wnd_dcursor_from_cursor(cursor); if (window->dwindow != NULL) (void) display_window_set_cursor(window->dwindow, dcursor); } /** Paint window * * @param window Window * @return EOK on success or an error code */ errno_t ui_window_paint(ui_window_t *window) { return ui_window_send_paint(window); } /** Handle window close event. */ static void dwnd_close_event(void *arg) { ui_window_t *window = (ui_window_t *) arg; ui_window_send_close(window); } /** Handle window focus event. */ static void dwnd_focus_event(void *arg) { ui_window_t *window = (ui_window_t *) arg; if (window->wdecor != NULL) { ui_wdecor_set_active(window->wdecor, true); ui_wdecor_paint(window->wdecor); } ui_window_send_focus(window); } /** Handle window keyboard event */ static void dwnd_kbd_event(void *arg, kbd_event_t *kbd_event) { ui_window_t *window = (ui_window_t *) arg; (void) window; ui_window_send_kbd(window, kbd_event); } /** Handle window position event */ static void dwnd_pos_event(void *arg, pos_event_t *event) { ui_window_t *window = (ui_window_t *) arg; /* Make sure we don't process events until fully initialized */ if (window->wdecor == NULL) return; ui_wdecor_pos_event(window->wdecor, event); ui_window_send_pos(window, event); } /** Handle window resize event */ static void dwnd_resize_event(void *arg, gfx_rect_t *rect) { ui_window_t *window = (ui_window_t *) arg; /* Make sure we don't process events until fully initialized */ if (window->wdecor == NULL) return; if ((window->wdecor->style & ui_wds_resizable) == 0) return; (void) ui_window_resize(window, rect); (void) ui_window_paint(window); } /** Handle window unfocus event. */ static void dwnd_unfocus_event(void *arg) { ui_window_t *window = (ui_window_t *) arg; if (window->wdecor != NULL) { ui_wdecor_set_active(window->wdecor, false); ui_wdecor_paint(window->wdecor); } ui_window_send_unfocus(window); } /** Window decoration requested window closure. * * @param wdecor Window decoration * @param arg Argument (window) */ static void wd_close(ui_wdecor_t *wdecor, void *arg) { ui_window_t *window = (ui_window_t *) arg; ui_window_send_close(window); } /** Window decoration requested window move. * * @param wdecor Window decoration * @param arg Argument (window) * @param pos Position where the title bar was pressed */ static void wd_move(ui_wdecor_t *wdecor, void *arg, gfx_coord2_t *pos) { ui_window_t *window = (ui_window_t *) arg; if (window->dwindow != NULL) (void) display_window_move_req(window->dwindow, pos); } /** Window decoration requested window resize. * * @param wdecor Window decoration * @param arg Argument (window) * @param rsztype Resize type * @param pos Position where the button was pressed */ static void wd_resize(ui_wdecor_t *wdecor, void *arg, ui_wdecor_rsztype_t rsztype, gfx_coord2_t *pos) { ui_window_t *window = (ui_window_t *) arg; if (window->dwindow != NULL) (void) display_window_resize_req(window->dwindow, rsztype, pos); } /** Get display stock cursor from UI stock cursor. * * @param cursor UI stock cursor * @return Display stock cursor */ display_stock_cursor_t wnd_dcursor_from_cursor(ui_stock_cursor_t cursor) { display_stock_cursor_t dcursor; dcursor = dcurs_arrow; switch (cursor) { case ui_curs_arrow: dcursor = dcurs_arrow; break; case ui_curs_size_ud: dcursor = dcurs_size_ud; break; case ui_curs_size_lr: dcursor = dcurs_size_lr; break; case ui_curs_size_uldr: dcursor = dcurs_size_uldr; break; case ui_curs_size_urdl: dcursor = dcurs_size_urdl; break; case ui_curs_ibeam: dcursor = dcurs_ibeam; break; } return dcursor; } /** Window decoration requested changing cursor. * * @param wdecor Window decoration * @param arg Argument (window) * @param cursor Cursor to set */ static void wd_set_cursor(ui_wdecor_t *wdecor, void *arg, ui_stock_cursor_t cursor) { ui_window_t *window = (ui_window_t *) arg; display_stock_cursor_t dcursor; if (cursor == window->cursor) return; dcursor = wnd_dcursor_from_cursor(cursor); if (window->dwindow != NULL) (void) display_window_set_cursor(window->dwindow, dcursor); window->cursor = cursor; } /** Send window close event. * * @param window Window */ void ui_window_send_close(ui_window_t *window) { if (window->cb != NULL && window->cb->close != NULL) window->cb->close(window, window->arg); } /** Send window focus event. * * @param window Window */ void ui_window_send_focus(ui_window_t *window) { if (window->cb != NULL && window->cb->focus != NULL) window->cb->focus(window, window->arg); } /** Send window keyboard event. * * @param window Window */ void ui_window_send_kbd(ui_window_t *window, kbd_event_t *kbd) { if (window->cb != NULL && window->cb->kbd != NULL) window->cb->kbd(window, window->arg, kbd); else return ui_window_def_kbd(window, kbd); } /** Send window paint event. * * @param window Window */ errno_t ui_window_send_paint(ui_window_t *window) { if (window->cb != NULL && window->cb->paint != NULL) return window->cb->paint(window, window->arg); else return ui_window_def_paint(window); } /** Send window position event. * * @param window Window */ void ui_window_send_pos(ui_window_t *window, pos_event_t *pos) { if (window->cb != NULL && window->cb->pos != NULL) window->cb->pos(window, window->arg, pos); else ui_window_def_pos(window, pos); } /** Send window unfocus event. * * @param window Window */ void ui_window_send_unfocus(ui_window_t *window) { if (window->cb != NULL && window->cb->unfocus != NULL) window->cb->unfocus(window, window->arg); else return ui_window_def_unfocus(window); } /** Default window keyboard event routine. * * @param window Window */ void ui_window_def_kbd(ui_window_t *window, kbd_event_t *kbd) { if (window->control != NULL) ui_control_kbd_event(window->control, kbd); } /** Default window paint routine. * * @param window Window * @return EOK on success or an error code */ errno_t ui_window_def_paint(ui_window_t *window) { gfx_rect_t app_rect; errno_t rc; rc = gfx_set_color(window->gc, window->res->wnd_face_color); if (rc != EOK) return rc; ui_window_get_app_rect(window, &app_rect); rc = gfx_fill_rect(window->gc, &app_rect); if (rc != EOK) return rc; if (window->control != NULL) return ui_control_paint(window->control); rc = gfx_update(window->res->gc); if (rc != EOK) return rc; return EOK; } /** Default window position event routine. * * @param window Window */ void ui_window_def_pos(ui_window_t *window, pos_event_t *pos) { if (window->control != NULL) ui_control_pos_event(window->control, pos); } /** Default window unfocus routine. * * @param window Window * @return EOK on success or an error code */ void ui_window_def_unfocus(ui_window_t *window) { if (window->control != NULL) ui_control_unfocus(window->control); } /** Window invalidate callback * * @param arg Argument (ui_window_t *) * @param rect Rectangle to update */ static void ui_window_invalidate(void *arg, gfx_rect_t *rect) { ui_window_t *window = (ui_window_t *) arg; gfx_rect_t env; gfx_rect_envelope(&window->dirty_rect, rect, &env); window->dirty_rect = env; } /** Window update callback * * @param arg Argument (ui_window_t *) */ static void ui_window_update(void *arg) { ui_window_t *window = (ui_window_t *) arg; if (!gfx_rect_is_empty(&window->dirty_rect)) (void) gfx_bitmap_render(window->bmp, &window->dirty_rect, NULL); window->dirty_rect.p0.x = 0; window->dirty_rect.p0.y = 0; window->dirty_rect.p1.x = 0; window->dirty_rect.p1.y = 0; } /** Application area invalidate callback * * @param arg Argument (ui_window_t *) * @param rect Rectangle to update */ static void ui_window_app_invalidate(void *arg, gfx_rect_t *rect) { ui_window_t *window = (ui_window_t *) arg; gfx_rect_t arect; ui_window_get_app_rect(window, &arect); /* Render bitmap rectangle inside the application area */ (void) gfx_bitmap_render(window->app_bmp, rect, &arect.p0); /* * TODO Update applications to call gfx_update(), then * we can defer update to ui_window_app_update(). */ (void) gfx_update(window->res->gc); } /** Application area update callback * * @param arg Argument (ui_window_t *) */ static void ui_window_app_update(void *arg) { ui_window_t *window = (ui_window_t *) arg; /* * Not used since display is updated immediately * in ui_window_app_invalidate */ (void) window; } /** Window expose callback. */ static void ui_window_expose_cb(void *arg) { ui_window_t *window = (ui_window_t *) arg; ui_window_paint(window); } /** @} */