source: mainline/uspace/lib/ui/src/pbutton.c@ 63b35c7

lfn serial ticket/834-toolchain-update topic/msim-upgrade topic/simplify-dev-export
Last change on this file since 63b35c7 was 3583ffb, checked in by Jiri Svoboda <jiri@…>, 5 years ago

Revert "Create UI controls based on UI object…"

This was a mistake. Controls need ui_resource object, which must be
(at least currently) specific to a window and cannot be obtained from
ui_t.

  • Property mode set to 100644
File size: 10.2 KB
Line 
1/*
2 * Copyright (c) 2020 Jiri Svoboda
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 *
9 * - Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * - Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * - The name of the author may not be used to endorse or promote products
15 * derived from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29/** @addtogroup libui
30 * @{
31 */
32/**
33 * @file Push button
34 */
35
36#include <errno.h>
37#include <gfx/color.h>
38#include <gfx/context.h>
39#include <gfx/render.h>
40#include <gfx/text.h>
41#include <io/pos_event.h>
42#include <stdlib.h>
43#include <str.h>
44#include <ui/control.h>
45#include <ui/paint.h>
46#include <ui/pbutton.h>
47#include "../private/pbutton.h"
48#include "../private/resource.h"
49
50/** Caption movement when button is pressed down */
51enum {
52 ui_pb_press_dx = 1,
53 ui_pb_press_dy = 1
54};
55
56static void ui_pbutton_ctl_destroy(void *);
57static errno_t ui_pbutton_ctl_paint(void *);
58static ui_evclaim_t ui_pbutton_ctl_pos_event(void *, pos_event_t *);
59
60/** Push button control ops */
61ui_control_ops_t ui_pbutton_ops = {
62 .destroy = ui_pbutton_ctl_destroy,
63 .paint = ui_pbutton_ctl_paint,
64 .pos_event = ui_pbutton_ctl_pos_event
65};
66
67/** Create new push button.
68 *
69 * @param resource UI resource
70 * @param caption Caption
71 * @param rpbutton Place to store pointer to new push button
72 * @return EOK on success, ENOMEM if out of memory
73 */
74errno_t ui_pbutton_create(ui_resource_t *resource, const char *caption,
75 ui_pbutton_t **rpbutton)
76{
77 ui_pbutton_t *pbutton;
78 errno_t rc;
79
80 pbutton = calloc(1, sizeof(ui_pbutton_t));
81 if (pbutton == NULL)
82 return ENOMEM;
83
84 rc = ui_control_new(&ui_pbutton_ops, (void *) pbutton,
85 &pbutton->control);
86 if (rc != EOK) {
87 free(pbutton);
88 return rc;
89 }
90
91 pbutton->caption = str_dup(caption);
92 if (pbutton->caption == NULL) {
93 ui_control_delete(pbutton->control);
94 free(pbutton);
95 return ENOMEM;
96 }
97
98 pbutton->res = resource;
99 *rpbutton = pbutton;
100 return EOK;
101}
102
103/** Destroy push button.
104 *
105 * @param pbutton Push button or @c NULL
106 */
107void ui_pbutton_destroy(ui_pbutton_t *pbutton)
108{
109 if (pbutton == NULL)
110 return;
111
112 ui_control_delete(pbutton->control);
113 free(pbutton);
114}
115
116/** Get base control from push button.
117 *
118 * @param pbutton Push button
119 * @return Control
120 */
121ui_control_t *ui_pbutton_ctl(ui_pbutton_t *pbutton)
122{
123 return pbutton->control;
124}
125
126/** Set push button callbacks.
127 *
128 * @param pbutton Push button
129 * @param cb Push button callbacks
130 * @param arg Callback argument
131 */
132void ui_pbutton_set_cb(ui_pbutton_t *pbutton, ui_pbutton_cb_t *cb, void *arg)
133{
134 pbutton->cb = cb;
135 pbutton->arg = arg;
136}
137
138/** Set button rectangle.
139 *
140 * @param pbutton Button
141 * @param rect New button rectangle
142 */
143void ui_pbutton_set_rect(ui_pbutton_t *pbutton, gfx_rect_t *rect)
144{
145 pbutton->rect = *rect;
146}
147
148/** Set default flag.
149 *
150 * Default button is the one activated by Enter key, it is marked
151 * by thicker frame.
152 *
153 * @param pbutton Button
154 * @param isdefault @c true iff button is default
155 */
156void ui_pbutton_set_default(ui_pbutton_t *pbutton, bool isdefault)
157{
158 pbutton->isdefault = isdefault;
159}
160
161/** Paint outer button frame.
162 *
163 * @param pbutton Push button
164 * @return EOK on success or an error code
165 */
166static errno_t ui_pbutton_paint_frame(ui_pbutton_t *pbutton)
167{
168 gfx_rect_t rect;
169 gfx_coord_t thickness;
170 errno_t rc;
171
172 thickness = pbutton->isdefault ? 2 : 1;
173
174 rc = gfx_set_color(pbutton->res->gc, pbutton->res->btn_frame_color);
175 if (rc != EOK)
176 goto error;
177
178 rect.p0.x = pbutton->rect.p0.x + 1;
179 rect.p0.y = pbutton->rect.p0.y;
180 rect.p1.x = pbutton->rect.p1.x - 1;
181 rect.p1.y = pbutton->rect.p0.y + thickness;
182 rc = gfx_fill_rect(pbutton->res->gc, &rect);
183 if (rc != EOK)
184 goto error;
185
186 rect.p0.x = pbutton->rect.p0.x + 1;
187 rect.p0.y = pbutton->rect.p1.y - thickness;
188 rect.p1.x = pbutton->rect.p1.x - 1;
189 rect.p1.y = pbutton->rect.p1.y;
190 rc = gfx_fill_rect(pbutton->res->gc, &rect);
191 if (rc != EOK)
192 goto error;
193
194 rect.p0.x = pbutton->rect.p0.x;
195 rect.p0.y = pbutton->rect.p0.y + 1;
196 rect.p1.x = pbutton->rect.p0.x + thickness;
197 rect.p1.y = pbutton->rect.p1.y - 1;
198 rc = gfx_fill_rect(pbutton->res->gc, &rect);
199 if (rc != EOK)
200 goto error;
201
202 rect.p0.x = pbutton->rect.p1.x - thickness;
203 rect.p0.y = pbutton->rect.p0.y + 1;
204 rect.p1.x = pbutton->rect.p1.x;
205 rect.p1.y = pbutton->rect.p1.y - 1;
206 rc = gfx_fill_rect(pbutton->res->gc, &rect);
207 if (rc != EOK)
208 goto error;
209
210 return EOK;
211error:
212 return rc;
213}
214
215/** Paint outset button bevel.
216 *
217 * @param pbutton Push button
218 * @return EOK on success or an error code
219 */
220static errno_t ui_pbutton_paint_outset(ui_pbutton_t *pbutton,
221 gfx_rect_t *rect)
222{
223 return ui_paint_bevel(pbutton->res->gc, rect,
224 pbutton->res->btn_highlight_color,
225 pbutton->res->btn_shadow_color, 2, NULL);
226}
227
228/** Paint inset button bevel.
229 *
230 * @param pbutton Push button
231 * @return EOK on success or an error code
232 */
233static errno_t ui_pbutton_paint_inset(ui_pbutton_t *pbutton,
234 gfx_rect_t *rect)
235{
236 return ui_paint_bevel(pbutton->res->gc, rect,
237 pbutton->res->btn_shadow_color,
238 pbutton->res->btn_face_color, 2, NULL);
239}
240
241/** Paint push button.
242 *
243 * @param pbutton Push button
244 * @return EOK on success or an error code
245 */
246errno_t ui_pbutton_paint(ui_pbutton_t *pbutton)
247{
248 gfx_coord2_t pos;
249 gfx_text_fmt_t fmt;
250 gfx_rect_t rect;
251 gfx_coord_t thickness;
252 bool depressed;
253 errno_t rc;
254
255 thickness = pbutton->isdefault ? 2 : 1;
256 depressed = pbutton->held && pbutton->inside;
257
258 rect.p0.x = pbutton->rect.p0.x + thickness;
259 rect.p0.y = pbutton->rect.p0.y + thickness;
260 rect.p1.x = pbutton->rect.p1.x - thickness;
261 rect.p1.y = pbutton->rect.p1.y - thickness;
262
263 rc = gfx_set_color(pbutton->res->gc, pbutton->res->btn_face_color);
264 if (rc != EOK)
265 goto error;
266
267 rc = gfx_fill_rect(pbutton->res->gc, &rect);
268 if (rc != EOK)
269 goto error;
270
271 rc = gfx_set_color(pbutton->res->gc, pbutton->res->btn_text_color);
272 if (rc != EOK)
273 goto error;
274
275 /* Center of button rectangle */
276 pos.x = (rect.p0.x + rect.p1.x) / 2;
277 pos.y = (rect.p0.y + rect.p1.y) / 2;
278
279 if (depressed) {
280 pos.x += ui_pb_press_dx;
281 pos.y += ui_pb_press_dy;
282 }
283
284 gfx_text_fmt_init(&fmt);
285 fmt.halign = gfx_halign_center;
286 fmt.valign = gfx_valign_center;
287
288 rc = gfx_puttext(pbutton->res->font, &pos, &fmt, pbutton->caption);
289 if (rc != EOK)
290 goto error;
291
292 rc = ui_pbutton_paint_frame(pbutton);
293 if (rc != EOK)
294 goto error;
295
296 if (depressed) {
297 rc = ui_pbutton_paint_inset(pbutton, &rect);
298 if (rc != EOK)
299 goto error;
300 } else {
301 rc = ui_pbutton_paint_outset(pbutton, &rect);
302 if (rc != EOK)
303 goto error;
304 }
305
306 return EOK;
307error:
308 return rc;
309}
310
311/** Press down button.
312 *
313 * @param pbutton Push button
314 */
315void ui_pbutton_press(ui_pbutton_t *pbutton)
316{
317 if (pbutton->held)
318 return;
319
320 pbutton->inside = true;
321 pbutton->held = true;
322 (void) ui_pbutton_paint(pbutton);
323}
324
325/** Release button.
326 *
327 * @param pbutton Push button
328 */
329void ui_pbutton_release(ui_pbutton_t *pbutton)
330{
331 if (!pbutton->held)
332 return;
333
334 pbutton->held = false;
335
336 if (pbutton->inside) {
337 (void) ui_pbutton_paint(pbutton);
338 ui_pbutton_clicked(pbutton);
339 }
340}
341
342/** Pointer entered button.
343 *
344 * @param pbutton Push button
345 */
346void ui_pbutton_enter(ui_pbutton_t *pbutton)
347{
348 if (pbutton->inside)
349 return;
350
351 pbutton->inside = true;
352 if (pbutton->held)
353 (void) ui_pbutton_paint(pbutton);
354}
355
356/** Pointer left button.
357 *
358 * @param pbutton Push button
359 */
360void ui_pbutton_leave(ui_pbutton_t *pbutton)
361{
362 if (!pbutton->inside)
363 return;
364
365 pbutton->inside = false;
366 if (pbutton->held)
367 (void) ui_pbutton_paint(pbutton);
368}
369
370/** Button was clicked.
371 *
372 * @param pbutton Push button
373 */
374void ui_pbutton_clicked(ui_pbutton_t *pbutton)
375{
376 if (pbutton->cb != NULL && pbutton->cb->clicked != NULL)
377 pbutton->cb->clicked(pbutton, pbutton->arg);
378}
379
380/** Handle push button position event.
381 *
382 * @param pbutton Push button
383 * @param pos_event Position event
384 * @return @c ui_claimed iff the event is claimed
385 */
386ui_evclaim_t ui_pbutton_pos_event(ui_pbutton_t *pbutton, pos_event_t *event)
387{
388 gfx_coord2_t pos;
389 bool inside;
390
391 pos.x = event->hpos;
392 pos.y = event->vpos;
393
394 inside = gfx_pix_inside_rect(&pos, &pbutton->rect);
395
396 switch (event->type) {
397 case POS_PRESS:
398 if (inside) {
399 ui_pbutton_press(pbutton);
400 return ui_claimed;
401 }
402 break;
403 case POS_RELEASE:
404 if (pbutton->held) {
405 ui_pbutton_release(pbutton);
406 return ui_claimed;
407 }
408 break;
409 case POS_UPDATE:
410 if (inside && !pbutton->inside) {
411 ui_pbutton_enter(pbutton);
412 return ui_claimed;
413 } else if (!inside && pbutton->inside) {
414 ui_pbutton_leave(pbutton);
415 }
416 break;
417 }
418
419 return ui_unclaimed;
420}
421
422/** Destroy push button control.
423 *
424 * @param arg Argument (ui_pbutton_t *)
425 */
426void ui_pbutton_ctl_destroy(void *arg)
427{
428 ui_pbutton_t *pbutton = (ui_pbutton_t *) arg;
429
430 ui_pbutton_destroy(pbutton);
431}
432
433/** Paint push button control.
434 *
435 * @param arg Argument (ui_pbutton_t *)
436 * @return EOK on success or an error code
437 */
438errno_t ui_pbutton_ctl_paint(void *arg)
439{
440 ui_pbutton_t *pbutton = (ui_pbutton_t *) arg;
441
442 return ui_pbutton_paint(pbutton);
443}
444
445/** Handle push button control position event.
446 *
447 * @param arg Argument (ui_pbutton_t *)
448 * @param pos_event Position event
449 * @return @c ui_claimed iff the event is claimed
450 */
451ui_evclaim_t ui_pbutton_ctl_pos_event(void *arg, pos_event_t *event)
452{
453 ui_pbutton_t *pbutton = (ui_pbutton_t *) arg;
454
455 return ui_pbutton_pos_event(pbutton, event);
456}
457
458/** @}
459 */
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