1 | /*
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2 | * Copyright (c) 2020 Jiri Svoboda
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3 | * All rights reserved.
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4 | *
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5 | * Redistribution and use in source and binary forms, with or without
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6 | * modification, are permitted provided that the following conditions
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7 | * are met:
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8 | *
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9 | * - Redistributions of source code must retain the above copyright
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10 | * notice, this list of conditions and the following disclaimer.
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11 | * - Redistributions in binary form must reproduce the above copyright
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12 | * notice, this list of conditions and the following disclaimer in the
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13 | * documentation and/or other materials provided with the distribution.
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14 | * - The name of the author may not be used to endorse or promote products
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15 | * derived from this software without specific prior written permission.
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16 | *
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17 | * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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18 | * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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20 | * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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21 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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22 | * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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23 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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24 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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27 | */
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28 |
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29 | /** @addtogroup libui
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30 | * @{
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31 | */
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32 | /**
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33 | * @file Window structure
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34 | *
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35 | */
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36 |
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37 | #ifndef _UI_PRIVATE_WINDOW_H
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38 | #define _UI_PRIVATE_WINDOW_H
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39 |
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40 | #include <errno.h>
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41 | #include <display.h>
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42 | #include <gfx/context.h>
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43 | #include <io/kbd_event.h>
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44 | #include <io/pos_event.h>
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45 |
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46 | /** Actual structure of window.
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47 | *
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48 | * This is private to libui.
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49 | */
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50 | struct ui_window {
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51 | /** Containing user interface */
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52 | struct ui *ui;
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53 | /** Callbacks */
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54 | struct ui_window_cb *cb;
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55 | /** Callback argument */
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56 | void *arg;
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57 | /** Display window */
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58 | display_window_t *dwindow;
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59 | /** Window GC */
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60 | gfx_context_t *gc;
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61 | /** Window rectangle */
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62 | gfx_rect_t rect;
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63 | /** Application area bitmap */
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64 | gfx_bitmap_t *app_bmp;
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65 | /** Application area GC */
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66 | gfx_context_t *app_gc;
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67 | /** UI resource. Ideally this would be in ui_t. */
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68 | struct ui_resource *res;
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69 | /** Window decoration */
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70 | struct ui_wdecor *wdecor;
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71 | /** Top-level control in the application area */
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72 | struct ui_control *control;
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73 | /** Current cursor */
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74 | ui_stock_cursor_t cursor;
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75 | };
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76 |
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77 | extern void ui_window_send_close(ui_window_t *);
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78 | extern void ui_window_send_focus(ui_window_t *);
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79 | extern void ui_window_send_kbd(ui_window_t *, kbd_event_t *);
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80 | extern errno_t ui_window_send_paint(ui_window_t *);
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81 | extern void ui_window_send_pos(ui_window_t *, pos_event_t *);
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82 | extern void ui_window_send_unfocus(ui_window_t *);
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83 |
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84 | #endif
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85 |
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86 | /** @}
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87 | */
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