source: mainline/uspace/lib/ui/private/window.h@ ab3bfc1

serial ticket/834-toolchain-update topic/msim-upgrade topic/simplify-dev-export
Last change on this file since ab3bfc1 was 3c3657c, checked in by Jiri Svoboda <jiri@…>, 4 years ago

Correctly position windows in fullscreen mode (only works with CSR)

This involves translating the rendering operations as well as
hardware cursor operations and position events. This currently
only works with client-side rendering (using memory GC for translation),
but not with server-side rendering (need a new special GC to translate
the operations).

  • Property mode set to 100644
File size: 3.3 KB
Line 
1/*
2 * Copyright (c) 2021 Jiri Svoboda
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 *
9 * - Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * - Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * - The name of the author may not be used to endorse or promote products
15 * derived from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29/** @addtogroup libui
30 * @{
31 */
32/**
33 * @file Window structure
34 *
35 */
36
37#ifndef _UI_PRIVATE_WINDOW_H
38#define _UI_PRIVATE_WINDOW_H
39
40#include <adt/list.h>
41#include <errno.h>
42#include <congfx/console.h>
43#include <display.h>
44#include <gfx/context.h>
45#include <io/kbd_event.h>
46#include <io/pos_event.h>
47#include <memgfx/memgc.h>
48#include <types/ui/cursor.h>
49#include <types/ui/window.h>
50
51/** Actual structure of window.
52 *
53 * This is private to libui.
54 */
55struct ui_window {
56 /** Containing user interface */
57 struct ui *ui;
58 /** Link to @c ui->windows */
59 link_t lwindows;
60 /** Callbacks */
61 struct ui_window_cb *cb;
62 /** Callback argument */
63 void *arg;
64 /** Display window */
65 display_window_t *dwindow;
66 /** Window GC */
67 gfx_context_t *gc;
68 /** Window bitmap (if client-side rendering) */
69 gfx_bitmap_t *bmp;
70 /** Window memory GC (if client-side rendering) */
71 mem_gc_t *mgc;
72 /** Real window GC (if client-side rendering) */
73 gfx_context_t *realgc;
74 /** Window rectangle */
75 gfx_rect_t rect;
76 /** Display position (if fullscreen mode) */
77 gfx_coord2_t dpos;
78 /** Application area bitmap */
79 gfx_bitmap_t *app_bmp;
80 /** Application area memory GC */
81 mem_gc_t *app_mgc;
82 /** Application area GC */
83 gfx_context_t *app_gc;
84 /** Dirty rectangle */
85 gfx_rect_t dirty_rect;
86 /** UI resource. Ideally this would be in ui_t. */
87 struct ui_resource *res;
88 /** Window decoration */
89 struct ui_wdecor *wdecor;
90 /** Top-level control in the application area */
91 struct ui_control *control;
92 /** Current cursor */
93 ui_stock_cursor_t cursor;
94};
95
96extern display_stock_cursor_t wnd_dcursor_from_cursor(ui_stock_cursor_t);
97extern void ui_window_send_close(ui_window_t *);
98extern void ui_window_send_focus(ui_window_t *);
99extern void ui_window_send_kbd(ui_window_t *, kbd_event_t *);
100extern errno_t ui_window_send_paint(ui_window_t *);
101extern void ui_window_send_pos(ui_window_t *, pos_event_t *);
102extern void ui_window_send_unfocus(ui_window_t *);
103
104#endif
105
106/** @}
107 */
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