/* * Copyright (c) 2012 Petr Koupy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** @addtogroup gui * @{ */ /** * @file */ #ifndef GUI_WINDOW_H_ #define GUI_WINDOW_H_ #include #include #include #include #include #include #include #include "widget.h" struct window { bool is_main; /**< True for the main window of the application. */ bool is_decorated; /**< True if the window decorations should be rendered. */ bool is_focused; /**< True for the top level window of the desktop. */ char *caption; /**< Text title of the window header. */ async_sess_t *isess; /**< Input events from compositor. */ async_sess_t *osess; /**< Mainly for damage reporting to compositor. */ prodcons_t events; /**< Queue for window event loop. */ widget_t root; /**< Decoration widget serving as a root of widget hiearchy. */ widget_t *grab; /**< Widget owning the mouse or NULL. */ widget_t *focus; /**< Widget owning the keyboard or NULL. */ fibril_mutex_t guard; /**< Mutex guarding window surface. */ surface_t *surface; /**< Window surface shared with compositor. */ }; /** * Allocate all resources for new window and register it in the compositor. * If the window is declared as main, its closure causes termination of the * whole application. Note that opened window does not have any surface yet. */ extern window_t *window_open(const char *, const void *, window_flags_t, const char *); /** * Post resize event into event loop. Window negotiates new surface with * compositor and asks all widgets in the tree to calculate their new properties * and to paint themselves on the new surface (top-bottom order). Should be * called also after opening new window to obtain surface. */ extern void window_resize(window_t *, sysarg_t, sysarg_t, sysarg_t, sysarg_t, window_placement_flags_t); /** * Post refresh event into event loop. Widget tree is traversed and all widgets * are asked to repaint themselves in top-bottom order. Should be called by * widget after such change of its internal state that does not need resizing * of neither parent nor children (). */ extern void window_refresh(window_t *); /** * Post damage event into event loop. Handler informs compositor to update the * window surface on the screen. Should be called by widget after painting * itself or copying its buffer onto window surface. */ extern void window_damage(window_t *); /** * Retrieve dummy root widget of the window widget tree. Intended to be called * by proper top-level widget to set his parent. */ extern widget_t *window_root(window_t *); /** * Prepare and enqueue window fibrils for event loop and input fetching. When * async_manager() function is called, event loop is executed. */ extern void window_exec(window_t *); /** * Claim protected window surface. Intended for widgets painting from their * internal fibrils (e.g. terminal, animation, video). */ extern surface_t *window_claim(window_t *); /** * Yield protected window surface after painting. */ extern void window_yield(window_t *); /** * Initiate the closing cascade for the window. First, compositor deallocates * output resources, prepares special closing input event for the window and * deallocates input resources after the event is dispatched. When window * fetches closing event, it is posted into event loop and input fibril * terminates. When event loop fibril handles closing event, all window * resources are deallocated and fibril also terminates. Moreover, if the * window is main window of the application, whole task terminates. */ extern void window_close(window_t *); #endif /** @} */