/* * Copyright (c) 2011 Jan Vesely * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** @addtogroup drvaudiosb16 * @{ */ /** @file * @brief DSP helper functions implementation */ #include #include "dma.h" #include "dma_controller.h" #include "ddf_log.h" #include "dsp_commands.h" #include "dsp.h" #ifndef DSP_RETRY_COUNT #define DSP_RETRY_COUNT 100 #endif #define DSP_RESET_RESPONSE 0xaa static inline int sb_dsp_read(sb_dsp_t *dsp, uint8_t *data) { assert(data); assert(dsp); uint8_t status; size_t attempts = DSP_RETRY_COUNT; do { status = pio_read_8(&dsp->regs->dsp_read_status); } while (--attempts && ((status & DSP_READ_READY) == 0)); if ((status & DSP_READ_READY) == 0) return EIO; *data = pio_read_8(&dsp->regs->dsp_data_read); return EOK; } /*----------------------------------------------------------------------------*/ static inline int sb_dsp_write(sb_dsp_t *dsp, uint8_t data) { assert(dsp); uint8_t status; size_t attempts = DSP_RETRY_COUNT; do { status = pio_read_8(&dsp->regs->dsp_write); } while (--attempts && ((status & DSP_WRITE_BUSY) != 0)); if ((status & DSP_WRITE_BUSY)) return EIO; pio_write_8(&dsp->regs->dsp_write, data); return EOK; } /*----------------------------------------------------------------------------*/ static inline void sb_dsp_reset(sb_dsp_t *dsp) { assert(dsp); /* Reset DSP, see Chapter 2 of Sound Blaster HW programming guide */ pio_write_8(&dsp->regs->dsp_reset, 1); udelay(3); /* Keep reset for 3 us */ pio_write_8(&dsp->regs->dsp_reset, 0); } /*----------------------------------------------------------------------------*/ int sb_dsp_init(sb_dsp_t *dsp, sb16_regs_t *regs) { assert(dsp); dsp->regs = regs; sb_dsp_reset(dsp); /* "DSP takes about 100 microseconds to initialize itself" */ udelay(100); uint8_t response; const int ret = sb_dsp_read(dsp, &response); if (ret != EOK) { ddf_log_error("Failed to read DSP reset response value.\n"); return ret; } if (response != DSP_RESET_RESPONSE) { ddf_log_error("Invalid DSP reset response: %x.\n", response); return EIO; } /* Get DSP version number */ sb_dsp_write(dsp, DSP_VERSION); sb_dsp_read(dsp, &dsp->version.major); sb_dsp_read(dsp, &dsp->version.minor); return EOK; } /*----------------------------------------------------------------------------*/ int sb_dsp_play_direct(sb_dsp_t *dsp, const uint8_t *data, size_t size, unsigned sampling_rate, unsigned channels, unsigned bit_depth) { assert(dsp); if (channels != 1 || bit_depth != 8) return EIO; /* In microseconds */ const unsigned wait_period = 1000000 / sampling_rate; while (size--) { pio_write_8(&dsp->regs->dsp_write, DIRECT_8B_OUTPUT); pio_write_8(&dsp->regs->dsp_write, *data++); udelay(wait_period); } return EOK; } /** * @} */