| 1 | --
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| 2 | -- Copyright (c) 2010 Jiri Svoboda
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| 3 | -- All rights reserved.
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| 4 | --
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| 5 | -- Redistribution and use in source and binary forms, with or without
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| 6 | -- modification, are permitted provided that the following conditions
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| 7 | -- are met:
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| 8 | --
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| 9 | -- o Redistributions of source code must retain the above copyright
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| 10 | -- notice, this list of conditions and the following disclaimer.
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| 11 | -- o Redistributions in binary form must reproduce the above copyright
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| 12 | -- notice, this list of conditions and the following disclaimer in the
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| 13 | -- documentation and/or other materials provided with the distribution.
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| 14 | -- o The name of the author may not be used to endorse or promote products
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| 15 | -- derived from this software without specific prior written permission.
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| 16 | --
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| 17 | -- THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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| 18 | -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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| 19 | -- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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| 20 | -- IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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| 21 | -- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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| 22 | -- NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| 23 | -- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| 24 | -- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| 25 | -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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| 26 | -- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 27 | --
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| 28 |
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| 29 | class List is
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| 30 | var head : ListNode;
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| 31 |
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| 32 | fun Init() is
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| 33 | head = new ListNode();
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| 34 | head.prev = head;
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| 35 | head.next = head;
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| 36 | end
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| 37 |
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| 38 | fun Append(data : int) is
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| 39 | var n : ListNode;
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| 40 | var ntl : ListNode;
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| 41 |
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| 42 | ntl = head.prev;
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| 43 |
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| 44 | n = new ListNode();
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| 45 | n.value = data;
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| 46 |
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| 47 | n.prev = ntl;
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| 48 | n.next = head;
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| 49 | n.head = head;
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| 50 |
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| 51 | ntl.next = n;
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| 52 | head.prev = n;
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| 53 | end
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| 54 |
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| 55 | fun GetFirst() : ListNode is
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| 56 | return head.next;
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| 57 | end
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| 58 | end
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| 59 |
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| 60 | class ListNode is
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| 61 | var value : int;
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| 62 |
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| 63 | var prev : ListNode;
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| 64 | var next : ListNode;
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| 65 | var head : ListNode;
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| 66 |
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| 67 | fun GetNext() : ListNode is
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| 68 | if next != head then
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| 69 | return next;
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| 70 | else
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| 71 | return nil;
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| 72 | end
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| 73 | end
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| 74 |
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| 75 | fun GetPrev() : ListNode is
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| 76 | if prev != head then
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| 77 | return next;
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| 78 | else
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| 79 | return nil;
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| 80 | end
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| 81 | end
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| 82 |
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| 83 | fun GetValue() : int is
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| 84 | return value;
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| 85 | end
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| 86 | end
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| 87 |
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| 88 | class ListDemo is
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| 89 | fun Main() is
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| 90 | var list : List;
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| 91 |
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| 92 | list = new List();
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| 93 | list.Init();
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| 94 |
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| 95 | list.Append(5);
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| 96 | list.Append(6);
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| 97 | list.Append(7);
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| 98 | list.Append(8);
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| 99 |
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| 100 | var n : ListNode;
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| 101 |
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| 102 | n = list.GetFirst();
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| 103 | while n != nil do
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| 104 | Builtin.WriteLine(n.value);
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| 105 | n = n.GetNext();
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| 106 | end
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| 107 | end
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| 108 | end
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