| 1 | /*
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| 2 | * Copyright (c) 2011 Martin Decky
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| 3 | * All rights reserved.
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| 4 | *
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| 5 | * Redistribution and use in source and binary forms, with or without
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| 6 | * modification, are permitted provided that the following conditions
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| 7 | * are met:
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| 8 | *
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| 9 | * - Redistributions of source code must retain the above copyright
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| 10 | * notice, this list of conditions and the following disclaimer.
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| 11 | * - Redistributions in binary form must reproduce the above copyright
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| 12 | * notice, this list of conditions and the following disclaimer in the
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| 13 | * documentation and/or other materials provided with the distribution.
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| 14 | * - The name of the author may not be used to endorse or promote products
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| 15 | * derived from this software without specific prior written permission.
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| 16 | *
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| 17 | * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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| 18 | * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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| 19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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| 20 | * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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| 21 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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| 22 | * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| 23 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| 24 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| 25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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| 26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 27 | */
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| 28 |
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| 29 | /** Attributations
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| 30 | *
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| 31 | * tetris.c 8.1 (Berkeley) 5/31/93
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| 32 | * NetBSD: tetris.c,v 1.2 1995/04/22 07:42:47 cgd
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| 33 | * OpenBSD: tetris.c,v 1.21 2006/04/20 03:24:12 ray
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| 34 | *
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| 35 | * Based upon BSD Tetris
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| 36 | *
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| 37 | * Copyright (c) 1992, 1993
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| 38 | * The Regents of the University of California.
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| 39 | * Distributed under BSD license.
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| 40 | *
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| 41 | * This code is derived from software contributed to Berkeley by
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| 42 | * Chris Torek and Darren F. Provine.
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| 43 | *
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| 44 | */
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| 45 |
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| 46 | /** @addtogroup tetris
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| 47 | * @{
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| 48 | */
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| 49 | /** @file
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| 50 | */
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| 51 |
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| 52 | static volatile const char copyright[] =
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| 53 | "@(#) Copyright (c) 1992, 1993\n"
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| 54 | "\tThe Regents of the University of California. All rights reserved.\n";
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| 55 |
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| 56 | #include <time.h>
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| 57 | #include <errno.h>
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| 58 | #include <stdbool.h>
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| 59 | #include <stdio.h>
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| 60 | #include <stdlib.h>
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| 61 | #include <stdint.h>
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| 62 | #include <str.h>
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| 63 | #include <getopt.h>
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| 64 | #include "scores.h"
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| 65 | #include "screen.h"
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| 66 | #include "tetris.h"
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| 67 |
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| 68 | cell board[B_SIZE];
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| 69 |
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| 70 | int Rows;
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| 71 | int Cols;
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| 72 |
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| 73 | const struct shape *curshape;
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| 74 | const struct shape *nextshape;
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| 75 |
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| 76 | long fallrate;
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| 77 | int score;
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| 78 | char key_msg[116];
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| 79 | int showpreview;
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| 80 | int classic;
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| 81 |
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| 82 | static void elide(void);
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| 83 | static void setup_board(void);
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| 84 | static const struct shape *randshape(void);
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| 85 |
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| 86 | static void usage(void);
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| 87 |
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| 88 | static int firstgame = 1;
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| 89 |
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| 90 | /*
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| 91 | * Set up the initial board. The bottom display row is completely set,
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| 92 | * along with another (hidden) row underneath that. Also, the left and
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| 93 | * right edges are set.
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| 94 | */
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| 95 | static void setup_board(void)
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| 96 | {
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| 97 | int i;
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| 98 | cell *p = board;
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| 99 |
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| 100 | for (i = B_SIZE; i; i--)
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| 101 | *p++ = (i <= (2 * B_COLS) || (i % B_COLS) < 2) ? 0x0000ff : 0x000000;
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| 102 | }
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| 103 |
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| 104 | /*
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| 105 | * Elide any full active rows.
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| 106 | */
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| 107 | static void elide(void)
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| 108 | {
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| 109 | int rows = 0;
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| 110 | int i;
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| 111 | int j;
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| 112 | int base;
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| 113 | cell *p;
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| 114 |
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| 115 | for (i = A_FIRST; i < A_LAST; i++) {
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| 116 | base = i * B_COLS + 1;
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| 117 | p = &board[base];
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| 118 | j = B_COLS - 2;
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| 119 | while (*p++ != 0) {
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| 120 | if (--j <= 0) {
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| 121 | /* This row is to be elided */
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| 122 | rows++;
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| 123 | memset(&board[base], 0, sizeof(cell) * (B_COLS - 2));
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| 124 |
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| 125 | scr_update();
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| 126 | tsleep();
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| 127 |
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| 128 | while (--base != 0)
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| 129 | board[base + B_COLS] = board[base];
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| 130 |
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| 131 | scr_update();
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| 132 | tsleep();
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| 133 |
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| 134 | break;
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| 135 | }
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| 136 | }
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| 137 | }
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| 138 |
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| 139 | switch (rows) {
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| 140 | case 1:
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| 141 | score += 10;
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| 142 | break;
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| 143 | case 2:
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| 144 | score += 30;
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| 145 | break;
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| 146 | case 3:
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| 147 | score += 70;
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| 148 | break;
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| 149 | case 4:
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| 150 | score += 150;
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| 151 | break;
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| 152 | default:
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| 153 | break;
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| 154 | }
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| 155 | }
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| 156 |
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| 157 | const struct shape *randshape(void)
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| 158 | {
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| 159 | const struct shape *tmp = &shapes[rand() % 7];
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| 160 | int i;
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| 161 | int j = rand() % 4;
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| 162 |
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| 163 | for (i = 0; i < j; i++)
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| 164 | tmp = &shapes[classic ? tmp->rotc : tmp->rot];
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| 165 |
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| 166 | return (tmp);
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| 167 | }
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| 168 |
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| 169 | static void srandomdev(void)
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| 170 | {
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| 171 | struct timespec ts;
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| 172 |
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| 173 | getrealtime(&ts);
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| 174 | srand(ts.tv_sec + ts.tv_nsec / 100000000);
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| 175 | }
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| 176 |
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| 177 | static void tetris_menu_draw(int level)
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| 178 | {
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| 179 | clear_screen();
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| 180 | moveto(5, 10);
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| 181 | puts("Tetris\n");
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| 182 |
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| 183 | moveto(8, 10);
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| 184 | printf("Level = %d (press keys 1 - 9 to change)", level);
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| 185 | moveto(9, 10);
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| 186 | printf("Preview is %s (press 'p' to change)", (showpreview ? "on " : "off"));
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| 187 | moveto(12, 10);
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| 188 | printf("Press 'h' to show hiscore table.");
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| 189 | moveto(13, 10);
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| 190 | printf("Press 's' to start game.");
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| 191 | moveto(14, 10);
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| 192 | printf("Press 'q' to quit game.");
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| 193 | moveto(20, 10);
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| 194 | printf("In game controls:");
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| 195 | moveto(21, 0);
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| 196 | printf("%s", key_msg);
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| 197 | }
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| 198 |
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| 199 | static int tetris_menu(int *level)
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| 200 | {
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| 201 | tetris_menu_draw(*level);
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| 202 | while (true) {
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| 203 | int i = getchar();
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| 204 |
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| 205 | switch (i) {
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| 206 | case 'p':
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| 207 | showpreview = !showpreview;
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| 208 | moveto(9, 21);
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| 209 | if (showpreview)
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| 210 | printf("on ");
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| 211 | else
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| 212 | printf("off");
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| 213 | break;
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| 214 | case 'h':
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| 215 | loadscores();
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| 216 | showscores(firstgame);
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| 217 | tetris_menu_draw(*level);
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| 218 | break;
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| 219 | case 's':
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| 220 | firstgame = 0;
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| 221 | return 1;
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| 222 | case 'q':
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| 223 | return 0;
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| 224 | case '1':
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| 225 | case '2':
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| 226 | case '3':
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| 227 | case '4':
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| 228 | case '5':
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| 229 | case '6':
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| 230 | case '7':
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| 231 | case '8':
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| 232 | case '9':
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| 233 | *level = i - '0';
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| 234 | moveto(8, 18);
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| 235 | printf("%d", *level);
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| 236 | break;
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| 237 | }
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| 238 | }
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| 239 | }
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| 240 |
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| 241 | int main(int argc, char *argv[])
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| 242 | {
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| 243 | int pos;
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| 244 | int c;
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| 245 | const char *keys;
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| 246 | int level = 2;
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| 247 | char key_write[6][10];
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| 248 | int i;
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| 249 | int j;
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| 250 | int ch;
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| 251 |
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| 252 | console = console_init(stdin, stdout);
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| 253 |
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| 254 | keys = "jkl pq";
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| 255 |
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| 256 | classic = 0;
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| 257 | showpreview = 1;
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| 258 |
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| 259 | while ((ch = getopt(argc, argv, "ck:ps")) != -1)
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| 260 | switch (ch) {
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| 261 | case 'c':
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| 262 | /*
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| 263 | * this means:
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| 264 | * - rotate the other way
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| 265 | * - no reverse video
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| 266 | */
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| 267 | classic = 1;
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| 268 | break;
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| 269 | case 'k':
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| 270 | if (str_size(keys = optarg) != 6)
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| 271 | usage();
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| 272 | break;
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| 273 | case 'p':
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| 274 | showpreview = 1;
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| 275 | break;
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| 276 | case 's':
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| 277 | showscores(0);
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| 278 | exit(0);
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| 279 | default:
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| 280 | usage();
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| 281 | }
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| 282 |
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| 283 | argc -= optind;
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| 284 | argv += optind;
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| 285 |
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| 286 | if (argc)
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| 287 | usage();
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| 288 |
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| 289 | for (i = 0; i <= 5; i++) {
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| 290 | for (j = i + 1; j <= 5; j++) {
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| 291 | if (keys[i] == keys[j]) {
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| 292 | fprintf(stderr, "duplicate command keys specified.");
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| 293 | abort();
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| 294 | }
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| 295 | }
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| 296 |
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| 297 | if (keys[i] == ' ')
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| 298 | str_cpy(key_write[i], sizeof(key_write[i]), "<space>");
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| 299 | else {
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| 300 | key_write[i][0] = keys[i];
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| 301 | key_write[i][1] = '\0';
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| 302 | }
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| 303 | }
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| 304 |
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| 305 | snprintf(key_msg, sizeof(key_msg),
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| 306 | "%s - left %s - rotate %s - right %s - drop %s - pause %s - quit",
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| 307 | key_write[0], key_write[1], key_write[2], key_write[3],
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| 308 | key_write[4], key_write[5]);
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| 309 |
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| 310 | scr_init();
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| 311 | if (loadscores() != EOK)
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| 312 | initscores();
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| 313 |
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| 314 | while (tetris_menu(&level)) {
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| 315 | fallrate = 1000000 / level;
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| 316 |
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| 317 | scr_clear();
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| 318 | setup_board();
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| 319 |
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| 320 | srandomdev();
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| 321 | scr_set();
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| 322 |
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| 323 | pos = A_FIRST * B_COLS + (B_COLS / 2) - 1;
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| 324 | nextshape = randshape();
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| 325 | curshape = randshape();
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| 326 |
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| 327 | scr_msg(key_msg, 1);
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| 328 |
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| 329 | while (true) {
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| 330 | place(curshape, pos, 1);
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| 331 | scr_update();
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| 332 | place(curshape, pos, 0);
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| 333 | c = tgetchar();
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| 334 | if (c < 0) {
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| 335 | /*
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| 336 | * Timeout. Move down if possible.
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| 337 | */
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| 338 | if (fits_in(curshape, pos + B_COLS)) {
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| 339 | pos += B_COLS;
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| 340 | continue;
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| 341 | }
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| 342 |
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| 343 | /*
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| 344 | * Put up the current shape `permanently',
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| 345 | * bump score, and elide any full rows.
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| 346 | */
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| 347 | place(curshape, pos, 1);
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| 348 | score++;
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| 349 | elide();
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| 350 |
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| 351 | /*
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| 352 | * Choose a new shape. If it does not fit,
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| 353 | * the game is over.
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| 354 | */
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| 355 | curshape = nextshape;
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| 356 | nextshape = randshape();
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| 357 | pos = A_FIRST * B_COLS + (B_COLS / 2) - 1;
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| 358 |
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| 359 | if (!fits_in(curshape, pos))
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| 360 | break;
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| 361 |
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| 362 | continue;
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| 363 | }
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| 364 |
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| 365 | /*
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| 366 | * Handle command keys.
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| 367 | */
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| 368 | if (c == keys[5]) {
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| 369 | /* quit */
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| 370 | break;
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| 371 | }
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| 372 |
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| 373 | if (c == keys[4]) {
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| 374 | static char msg[] =
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| 375 | "paused - press RETURN to continue";
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| 376 |
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| 377 | place(curshape, pos, 1);
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| 378 | do {
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| 379 | scr_update();
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| 380 | scr_msg(key_msg, 0);
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| 381 | scr_msg(msg, 1);
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| 382 | console_flush(console);
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| 383 | } while (!twait());
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| 384 |
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| 385 | scr_msg(msg, 0);
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| 386 | scr_msg(key_msg, 1);
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| 387 | place(curshape, pos, 0);
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| 388 | continue;
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| 389 | }
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| 390 |
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| 391 | if (c == keys[0]) {
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| 392 | /* move left */
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| 393 | if (fits_in(curshape, pos - 1))
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| 394 | pos--;
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| 395 | continue;
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| 396 | }
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| 397 |
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| 398 | if (c == keys[1]) {
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| 399 | /* turn */
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| 400 | const struct shape *new =
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| 401 | &shapes[classic ? curshape->rotc : curshape->rot];
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| 402 |
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| 403 | if (fits_in(new, pos))
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| 404 | curshape = new;
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| 405 | continue;
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| 406 | }
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| 407 |
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| 408 | if (c == keys[2]) {
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| 409 | /* move right */
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| 410 | if (fits_in(curshape, pos + 1))
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| 411 | pos++;
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| 412 | continue;
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| 413 | }
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| 414 |
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| 415 | if (c == keys[3]) {
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| 416 | /* move to bottom */
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| 417 | while (fits_in(curshape, pos + B_COLS)) {
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| 418 | pos += B_COLS;
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| 419 | score++;
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| 420 | }
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| 421 | continue;
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| 422 | }
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| 423 |
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| 424 | if (c == '\f') {
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| 425 | scr_clear();
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| 426 | scr_msg(key_msg, 1);
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| 427 | }
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| 428 | }
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| 429 |
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| 430 | scr_clear();
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| 431 | loadscores();
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| 432 | insertscore(score, level);
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| 433 | savescores();
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| 434 | score = 0;
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| 435 | }
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| 436 |
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| 437 | scr_clear();
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| 438 | printf("\nGame over.\n");
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| 439 | scr_end();
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| 440 |
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| 441 | return 0;
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| 442 | }
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| 443 |
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| 444 | void usage(void)
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| 445 | {
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| 446 | fprintf(stderr, "%s", copyright);
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| 447 | fprintf(stderr, "usage: tetris [-ps] [-k keys]\n");
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| 448 | exit(1);
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| 449 | }
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| 450 |
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| 451 | /** @}
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| 452 | */
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