1 | /*
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2 | * Copyright (c) 2023 SimonJRiddix
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3 | * All rights reserved.
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4 | *
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5 | * Redistribution and use in source and binary forms, with or without
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6 | * modification, are permitted provided that the following conditions
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7 | * are met:
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8 | *
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9 | * - Redistributions of source code must retain the above copyright
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10 | * notice, this list of conditions and the following disclaimer.
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11 | * - Redistributions in binary form must reproduce the above copyright
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12 | * notice, this list of conditions and the following disclaimer in the
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13 | * documentation and/or other materials provided with the distribution.
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14 | * - The name of the author may not be used to endorse or promote products
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15 | * derived from this software without specific prior written permission.
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16 | *
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17 | * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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18 | * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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20 | * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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21 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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22 | * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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23 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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24 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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27 | */
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28 |
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29 | /** @addtogroup launcher
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30 | * @{
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31 | */
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32 | /** @file Launcher
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33 | */
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34 |
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35 | #include "include/window.h"
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36 | #include "include/label.h"
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37 | #include "include/button.h"
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38 | #include "include/control.h"
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39 |
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40 | #include <task.h>
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41 |
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42 | #define newVector(name) vector name; vector_init(&name);
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43 | #define vector_get(v, pos) v.Get(&v, pos)
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44 | #define vector_count(v) v.Count(&v)
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45 |
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46 | typedef struct sApp application;
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47 | struct sApp
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48 | {
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49 | char* name;
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50 | char* location;
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51 | char** arguments;
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52 | };
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53 |
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54 | typedef struct scategory category;
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55 | struct scategory
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56 | {
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57 | char* name;
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58 | //icon_t icon;
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59 | vector applications;
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60 | };
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61 |
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62 | // init application categories vector
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63 | vector categories;
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64 |
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65 | // init window ui
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66 | Window window;
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67 |
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68 | // extern application launcher code
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69 | extern int app_launchl(const char *, ...);
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70 |
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71 | // on tile click
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72 | static void pb_clicked(ui_pbutton_t *pbutton, void * args)
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73 | {
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74 | if(app_launchl(((application *) args)->location, NULL) == EOK)
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75 | {
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76 | window.destroy(&window);
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77 | task_kill(task_get_id());
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78 | }
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79 | }
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80 |
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81 | int main(int argc, char *argv[])
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82 | {
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83 | vector_init(&categories);
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84 |
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85 | /// ACCESSORIES ///
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86 |
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87 | category category_accessory;
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88 | vector_init(&category_accessory.applications);
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89 | category_accessory.name = (char*) "Accessory";
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90 |
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91 | application notepad;
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92 | notepad.name = (char*) "Notepad";
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93 | notepad.location = (char*) "/app/notepad";
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94 | category_accessory.applications.Add(&category_accessory.applications, ¬epad);
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95 |
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96 | application calc;
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97 | calc.name = (char*) "Calculator";
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98 | calc.location = (char*) "/app/calculator";
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99 | category_accessory.applications.Add(&category_accessory.applications, &calc);
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100 |
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101 | categories.Add(&categories, &category_accessory);
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102 |
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103 | /// TEST ///
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104 |
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105 | category category_test;
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106 | vector_init(&category_test.applications);
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107 | category_test.name = (char*) "Test";
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108 |
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109 | application ui_demo;
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110 | ui_demo.name = (char*) "UI Demo";
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111 | ui_demo.location = (char*) "/app/uidemo";
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112 | category_test.applications.Add(&category_test.applications, &ui_demo);
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113 |
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114 | application gfx_demo;
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115 | gfx_demo.name = (char*) "GFX Test";
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116 | gfx_demo.location = (char*) "/app/gfxdemo";
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117 | char* gfx_demo_args[1];
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118 | gfx_demo_args[0] = (char*) "ui";
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119 | gfx_demo.arguments = gfx_demo_args;
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120 | category_test.applications.Add(&category_test.applications, &gfx_demo);
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121 |
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122 | categories.Add(&categories, &category_test);
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123 |
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124 | /// SYSTEM ///
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125 |
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126 | category category_system;
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127 | category category_left_menu;
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128 | vector_init(&category_system.applications);
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129 | vector_init(&category_left_menu.applications);
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130 | category_system.name = (char*) "System";
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131 | category_left_menu.name = (char*) "System";
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132 |
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133 | application system_shutdown;
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134 | system_shutdown.name = (char*) "Shutdown";
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135 | system_shutdown.location = (char*) "/app/systemshutdown";
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136 | category_left_menu.applications.Add(&category_left_menu.applications, &system_shutdown);
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137 |
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138 | application system_restart;
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139 | system_restart.name = (char*) "Restart";
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140 | system_restart.location = (char*) "/app/systemrestart";
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141 | category_left_menu.applications.Add(&category_left_menu.applications, &system_restart);
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142 |
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143 | application system_setting;
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144 | system_setting.name = (char*) "Setting";
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145 | system_setting.location = (char*) "/app/setting";
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146 | category_system.applications.Add(&category_system.applications, &system_setting);
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147 | category_left_menu.applications.Add(&category_left_menu.applications, &system_setting);
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148 |
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149 | application sys_terminal;
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150 | sys_terminal.name = (char*) "Terminal";
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151 | sys_terminal.location = (char*) "/app/terminal";
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152 | category_system.applications.Add(&category_system.applications, &sys_terminal);
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153 | category_left_menu.applications.Add(&category_left_menu.applications, &sys_terminal);
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154 |
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155 | categories.Add(&categories, &category_system);
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156 |
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157 | // Create window
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158 | init_window(&window, "window1", "Application Launcher");
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159 |
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160 | // Create small tiles on the left for system actions (shutdown, reboot, terminal...)
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161 | for(int c = 0; c < vector_count(category_left_menu.applications); c++)
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162 | {
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163 | Button button_left;
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164 | //char button_left_name[256];
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165 | //sprintf(button_left_name, "btnl%d", c);
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166 | init_button(&button_left, "button1", &window);
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167 | button_left.rect.p0.x = 10;
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168 | button_left.rect.p0.y = window.params.rect.p1.y - ( (c + 1) * (30 + 10));
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169 | button_left.rect.p1.x = 50;
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170 | button_left.rect.p1.y = button_left.rect.p0.y + 30;
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171 | button_left.update_rect(&button_left);
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172 | application* a = vector_get(category_left_menu.applications, c);
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173 | button_left.set_text(&button_left, a->name);
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174 | button_left.paint(&button_left);
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175 | button_left.set_callback(&button_left, pb_clicked, a);
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176 | }
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177 |
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178 | size_t separators = 0;
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179 |
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180 | int row = 0;
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181 | int col = 0;
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182 |
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183 | // Populate categories and big application tiles
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184 | for(int current_category = 0; current_category < vector_count(categories); current_category++)
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185 | {
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186 | category* cat = vector_get(categories, current_category);
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187 |
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188 | Label label_category;
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189 | label_category.rect.p0.x = 60;
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190 | label_category.rect.p0.y = (30*row) + ( row * 10 ) + (row * 80) + 40;
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191 | label_category.rect.p1.x = label_category.rect.p0.x + 170;
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192 | label_category.rect.p1.y = label_category.rect.p0.y + 10;
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193 | //char label_category_name[256];
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194 | //sprintf(label_category_name, "lbl%d", current_category);
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195 | init_label(&label_category, "label1", &window);
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196 | label_category.set_text(&label_category, cat->name);
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197 | label_category.update_rect(&label_category);
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198 | label_category.paint(&label_category);
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199 |
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200 | // Populate big application tiles
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201 | for(int application_in_category = 0; application_in_category < vector_count(cat->applications); application_in_category++)
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202 | {
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203 | application* app;
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204 | app = cat->applications.Get(&cat->applications, application_in_category);
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205 |
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206 | // if application name is empty, is not an application but a separator
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207 | if(str_cmp("", app->name) == 0)
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208 | {
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209 | separators++;
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210 | }
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211 | else
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212 | {
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213 | int c_pos = 70 + ( col * 20 ) + ( col * 80 );
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214 | if((c_pos + 80) > window.params.rect.p1.x)
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215 | {
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216 | col = 0;
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217 | c_pos = 70 + ( col * 20 ) + ( col * 80 );
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218 | row++;
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219 | }
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220 |
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221 | Button button_application;
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222 | //char button_application_name[256];
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223 | //sprintf(button_application_name, "btn%d", (application_in_category+1)*c);
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224 | init_button(&button_application, "button1", &window);
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225 | button_application.rect.p0.x = c_pos;
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226 | button_application.rect.p0.y = 20 + (30*row) + ( row * 10 ) + (row * 80) + 40;
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227 | button_application.rect.p1.x = button_application.rect.p0.x + 80;
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228 | button_application.rect.p1.y = button_application.rect.p0.y + 80;
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229 | button_application.update_rect(&button_application);
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230 | button_application.set_text(&button_application, app->name);
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231 | button_application.set_callback(&button_application, pb_clicked, app);
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232 |
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233 | col++;
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234 | }
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235 | }
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236 |
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237 | row++;
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238 | col = 0;
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239 | }
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240 |
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241 | window.draw(&window);
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242 |
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243 | window.destroy(&window);
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244 |
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245 | return 0;
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246 | }
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247 |
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248 | /** @}
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249 | */
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