source: mainline/softfloat/generic/div.c@ 1266543

lfn serial ticket/834-toolchain-update topic/msim-upgrade topic/simplify-dev-export
Last change on this file since 1266543 was 1266543, checked in by Josef Cejka <malyzelenyhnus@…>, 19 years ago

32 bit float division added.
Some small bugs fixed.
Code cleanup.

  • Property mode set to 100644
File size: 4.4 KB
Line 
1/*
2 * Copyright (C) 2005 Josef Cejka
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 *
9 * - Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * - Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * - The name of the author may not be used to endorse or promote products
15 * derived from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29#include<sftypes.h>
30#include<add.h>
31#include<comparison.h>
32
33float32 divFloat32(float32 a, float32 b)
34{
35 float32 result;
36 __s32 aexp, bexp, cexp;
37 __u64 afrac, bfrac, cfrac;
38
39 result.parts.sign = a.parts.sign ^ b.parts.sign;
40
41 if (isFloat32NaN(a)) {
42 if (isFloat32SigNaN(a)) {
43 /*FIXME: SigNaN*/
44 }
45 /*NaN*/
46 return a;
47 }
48
49 if (isFloat32NaN(b)) {
50 if (isFloat32SigNaN(b)) {
51 /*FIXME: SigNaN*/
52 }
53 /*NaN*/
54 return b;
55 }
56
57 if (isFloat32Infinity(a)) {
58 if (isFloat32Infinity(b)) {
59 /*FIXME: inf / inf */
60 result.binary = FLOAT32_NAN;
61 return result;
62 }
63 /* inf / num */
64 result.parts.exp = a.parts.exp;
65 result.parts.fraction = a.parts.fraction;
66 return result;
67 }
68
69 if (isFloat32Infinity(b)) {
70 if (isFloat32Zero(a)) {
71 /* FIXME 0 / inf */
72 result.parts.exp = 0;
73 result.parts.fraction = 0;
74 return result;
75 }
76 /* FIXME: num / inf*/
77 result.parts.exp = 0;
78 result.parts.fraction = 0;
79 return result;
80 }
81
82 if (isFloat32Zero(b)) {
83 if (isFloat32Zero(a)) {
84 /*FIXME: 0 / 0*/
85 result.binary = FLOAT32_NAN;
86 return result;
87 }
88 /* FIXME: division by zero */
89 result.parts.exp = 0;
90 result.parts.fraction = 0;
91 return result;
92 }
93
94
95 afrac = a.parts.fraction;
96 aexp = a.parts.exp;
97 bfrac = b.parts.fraction;
98 bexp = b.parts.exp;
99
100 /* denormalized numbers */
101 if (aexp == 0) {
102 if (afrac == 0) {
103 result.parts.exp = 0;
104 result.parts.fraction = 0;
105 return result;
106 }
107 /* normalize it*/
108
109 afrac <<= 1;
110 /* afrac is nonzero => it must stop */
111 while (! (afrac & FLOAT32_HIDDEN_BIT_MASK) ) {
112 afrac <<= 1;
113 aexp--;
114 }
115 }
116
117 if (bexp == 0) {
118 bfrac <<= 1;
119 /* bfrac is nonzero => it must stop */
120 while (! (bfrac & FLOAT32_HIDDEN_BIT_MASK) ) {
121 bfrac <<= 1;
122 bexp--;
123 }
124 }
125
126 afrac = (afrac | FLOAT32_HIDDEN_BIT_MASK ) << (32 - FLOAT32_FRACTION_SIZE - 1 );
127 bfrac = (bfrac | FLOAT32_HIDDEN_BIT_MASK ) << (32 - FLOAT32_FRACTION_SIZE );
128
129 if ( bfrac <= (afrac << 1) ) {
130 afrac >>= 1;
131 aexp++;
132 }
133
134 cexp = aexp - bexp + FLOAT32_BIAS - 2;
135
136 cfrac = (afrac << 32) / bfrac;
137 if (( cfrac & 0x3F ) == 0) {
138 cfrac |= ( bfrac * cfrac != afrac << 32 );
139 }
140
141 /* pack and round */
142
143 /* TODO: find first nonzero digit and shift result and detect possibly underflow */
144 while ((cexp > 0) && (cfrac) && (!(cfrac & (FLOAT32_HIDDEN_BIT_MASK << 7 )))) {
145 cexp--;
146 cfrac <<= 1;
147 /* TODO: fix underflow */
148 };
149
150
151 cfrac += (0x1 << 6); /* FIXME: 7 is not sure*/
152
153 if (cfrac & (FLOAT32_HIDDEN_BIT_MASK << 7)) {
154 ++cexp;
155 cfrac >>= 1;
156 }
157
158 /* check overflow */
159 if (cexp >= FLOAT32_MAX_EXPONENT ) {
160 /* FIXME: overflow, return infinity */
161 result.parts.exp = FLOAT32_MAX_EXPONENT;
162 result.parts.fraction = 0;
163 return result;
164 }
165
166 if (cexp < 0) {
167 /* FIXME: underflow */
168 result.parts.exp = 0;
169 if ((cexp + FLOAT32_FRACTION_SIZE) < 0) {
170 result.parts.fraction = 0;
171 return result;
172 }
173 cfrac >>= 1;
174 while (cexp < 0) {
175 cexp ++;
176 cfrac >>= 1;
177 }
178
179 } else {
180 result.parts.exp = (__u32)cexp;
181 }
182
183 result.parts.fraction = ((cfrac >> 6) & (~FLOAT32_HIDDEN_BIT_MASK));
184
185 return result;
186}
187
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