1 | /*
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2 | * Copyright (C) 2005 Josef Cejka
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3 | * All rights reserved.
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4 | *
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5 | * Redistribution and use in source and binary forms, with or without
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6 | * modification, are permitted provided that the following conditions
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7 | * are met:
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8 | *
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9 | * - Redistributions of source code must retain the above copyright
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10 | * notice, this list of conditions and the following disclaimer.
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11 | * - Redistributions in binary form must reproduce the above copyright
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12 | * notice, this list of conditions and the following disclaimer in the
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13 | * documentation and/or other materials provided with the distribution.
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14 | * - The name of the author may not be used to endorse or promote products
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15 | * derived from this software without specific prior written permission.
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16 | *
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17 | * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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18 | * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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20 | * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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21 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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22 | * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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23 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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24 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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27 | */
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28 |
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29 | #include "sftypes.h"
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30 | #include "conversion.h"
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31 | #include "comparison.h"
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32 | #include "common.h"
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33 |
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34 | float64 convertFloat32ToFloat64(float32 a)
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35 | {
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36 | float64 result;
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37 | __u64 frac;
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38 |
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39 | result.parts.sign = a.parts.sign;
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40 | result.parts.fraction = a.parts.fraction;
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41 | result.parts.fraction <<= (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE );
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42 |
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43 | if ((isFloat32Infinity(a))||(isFloat32NaN(a))) {
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44 | result.parts.exp = 0x7FF;
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45 | /* TODO; check if its correct for SigNaNs*/
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46 | return result;
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47 | };
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48 |
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49 | result.parts.exp = a.parts.exp + ( (int)FLOAT64_BIAS - FLOAT32_BIAS );
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50 | if (a.parts.exp == 0) {
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51 | /* normalize denormalized numbers */
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52 |
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53 | if (result.parts.fraction == 0ll) { /* fix zero */
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54 | result.parts.exp = 0ll;
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55 | return result;
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56 | }
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57 |
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58 | frac = result.parts.fraction;
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59 |
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60 | while (!(frac & (0x10000000000000ll))) {
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61 | frac <<= 1;
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62 | --result.parts.exp;
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63 | };
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64 |
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65 | ++result.parts.exp;
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66 | result.parts.fraction = frac;
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67 | };
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68 |
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69 | return result;
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70 |
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71 | }
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72 |
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73 | float32 convertFloat64ToFloat32(float64 a)
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74 | {
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75 | float32 result;
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76 | __s32 exp;
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77 | __u64 frac;
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78 |
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79 | result.parts.sign = a.parts.sign;
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80 |
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81 | if (isFloat64NaN(a)) {
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82 |
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83 | result.parts.exp = 0xFF;
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84 |
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85 | if (isFloat64SigNaN(a)) {
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86 | result.parts.fraction = 0x800000; /* set first bit of fraction nonzero */
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87 | return result;
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88 | }
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89 |
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90 | result.parts.fraction = 0x1; /* fraction nonzero but its first bit is zero */
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91 | return result;
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92 | };
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93 |
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94 | if (isFloat64Infinity(a)) {
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95 | result.parts.fraction = 0;
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96 | result.parts.exp = 0xFF;
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97 | return result;
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98 | };
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99 |
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100 | exp = (int)a.parts.exp - FLOAT64_BIAS + FLOAT32_BIAS;
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101 |
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102 | if (exp >= 0xFF) {
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103 | /*FIXME: overflow*/
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104 | result.parts.fraction = 0;
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105 | result.parts.exp = 0xFF;
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106 | return result;
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107 |
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108 | } else if (exp <= 0 ) {
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109 |
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110 | /* underflow or denormalized */
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111 |
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112 | result.parts.exp = 0;
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113 |
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114 | exp *= -1;
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115 | if (exp > FLOAT32_FRACTION_SIZE ) {
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116 | /* FIXME: underflow */
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117 | result.parts.fraction = 0;
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118 | return result;
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119 | };
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120 |
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121 | /* denormalized */
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122 |
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123 | frac = a.parts.fraction;
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124 | frac |= 0x10000000000000ll; /* denormalize and set hidden bit */
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125 |
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126 | frac >>= (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE + 1);
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127 |
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128 | while (exp > 0) {
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129 | --exp;
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130 | frac >>= 1;
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131 | };
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132 | result.parts.fraction = frac;
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133 |
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134 | return result;
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135 | };
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136 |
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137 | result.parts.exp = exp;
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138 | result.parts.fraction = a.parts.fraction >> (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE);
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139 | return result;
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140 | }
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141 |
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142 |
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143 | /** Helping procedure for converting float32 to uint32
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144 | * @param a floating point number in normalized form (no NaNs or Inf are checked )
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145 | * @return unsigned integer
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146 | */
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147 | static __u32 _float32_to_uint32_helper(float32 a)
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148 | {
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149 | __u32 frac;
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150 |
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151 | if (a.parts.exp < FLOAT32_BIAS) {
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152 | /*TODO: rounding*/
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153 | return 0;
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154 | }
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155 |
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156 | frac = a.parts.fraction;
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157 |
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158 | frac |= FLOAT32_HIDDEN_BIT_MASK;
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159 | /* shift fraction to left so hidden bit will be the most significant bit */
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160 | frac <<= 32 - FLOAT32_FRACTION_SIZE - 1;
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161 |
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162 | frac >>= 32 - (a.parts.exp - FLOAT32_BIAS) - 1;
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163 | if ((a.parts.sign == 1) && (frac != 0)) {
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164 | frac = ~frac;
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165 | ++frac;
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166 | }
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167 |
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168 | return frac;
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169 | }
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170 |
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171 | /* Convert float to unsigned int32
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172 | * FIXME: Im not sure what to return if overflow/underflow happens
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173 | * - now its the biggest or the smallest int
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174 | */
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175 | __u32 float32_to_uint32(float32 a)
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176 | {
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177 | if (isFloat32NaN(a)) {
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178 | return MAX_UINT32;
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179 | }
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180 |
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181 | if (isFloat32Infinity(a) || (a.parts.exp >= (32 + FLOAT32_BIAS))) {
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182 | if (a.parts.sign) {
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183 | return MIN_UINT32;
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184 | }
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185 | return MAX_UINT32;
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186 | }
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187 |
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188 | return _float32_to_uint32_helper(a);
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189 | }
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190 |
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191 | /* Convert float to signed int32
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192 | * FIXME: Im not sure what to return if overflow/underflow happens
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193 | * - now its the biggest or the smallest int
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194 | */
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195 | __s32 float32_to_int32(float32 a)
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196 | {
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197 | if (isFloat32NaN(a)) {
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198 | return MAX_INT32;
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199 | }
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200 |
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201 | if (isFloat32Infinity(a) || (a.parts.exp >= (32 + FLOAT32_BIAS))) {
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202 | if (a.parts.sign) {
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203 | return MIN_INT32;
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204 | }
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205 | return MAX_INT32;
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206 | }
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207 | return _float32_to_uint32_helper(a);
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208 | }
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209 |
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210 |
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211 | /** Helping procedure for converting float64 to uint64
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212 | * @param a floating point number in normalized form (no NaNs or Inf are checked )
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213 | * @return unsigned integer
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214 | */
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215 | static __u64 _float64_to_uint64_helper(float64 a)
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216 | {
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217 | __u64 frac;
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218 |
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219 | if (a.parts.exp < FLOAT64_BIAS) {
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220 | /*TODO: rounding*/
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221 | return 0;
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222 | }
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223 |
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224 | frac = a.parts.fraction;
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225 |
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226 | frac |= FLOAT64_HIDDEN_BIT_MASK;
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227 | /* shift fraction to left so hidden bit will be the most significant bit */
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228 | frac <<= 64 - FLOAT64_FRACTION_SIZE - 1;
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229 |
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230 | frac >>= 64 - (a.parts.exp - FLOAT64_BIAS) - 1;
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231 | if ((a.parts.sign == 1) && (frac != 0)) {
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232 | frac = ~frac;
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233 | ++frac;
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234 | }
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235 |
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236 | return frac;
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237 | }
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238 |
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239 | /* Convert float to unsigned int64
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240 | * FIXME: Im not sure what to return if overflow/underflow happens
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241 | * - now its the biggest or the smallest int
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242 | */
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243 | __u64 float64_to_uint64(float64 a)
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244 | {
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245 | if (isFloat64NaN(a)) {
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246 | return MAX_UINT64;
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247 | }
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248 |
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249 | if (isFloat64Infinity(a) || (a.parts.exp >= (64 + FLOAT64_BIAS))) {
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250 | if (a.parts.sign) {
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251 | return MIN_UINT64;
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252 | }
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253 | return MAX_UINT64;
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254 | }
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255 |
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256 | return _float64_to_uint64_helper(a);
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257 | }
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258 |
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259 | /* Convert float to signed int64
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260 | * FIXME: Im not sure what to return if overflow/underflow happens
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261 | * - now its the biggest or the smallest int
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262 | */
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263 | __s64 float64_to_int64(float64 a)
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264 | {
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265 | if (isFloat64NaN(a)) {
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266 | return MAX_INT64;
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267 | }
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268 |
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269 | if (isFloat64Infinity(a) || (a.parts.exp >= (64 + FLOAT64_BIAS))) {
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270 | if (a.parts.sign) {
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271 | return MIN_INT64;
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272 | }
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273 | return MAX_INT64;
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274 | }
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275 | return _float64_to_uint64_helper(a);
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276 | }
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277 |
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278 |
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279 |
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280 |
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281 |
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282 | /** Helping procedure for converting float32 to uint64
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283 | * @param a floating point number in normalized form (no NaNs or Inf are checked )
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284 | * @return unsigned integer
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285 | */
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286 | static __u64 _float32_to_uint64_helper(float32 a)
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287 | {
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288 | __u64 frac;
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289 |
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290 | if (a.parts.exp < FLOAT32_BIAS) {
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291 | /*TODO: rounding*/
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292 | return 0;
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293 | }
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294 |
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295 | frac = a.parts.fraction;
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296 |
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297 | frac |= FLOAT32_HIDDEN_BIT_MASK;
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298 | /* shift fraction to left so hidden bit will be the most significant bit */
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299 | frac <<= 64 - FLOAT32_FRACTION_SIZE - 1;
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300 |
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301 | frac >>= 64 - (a.parts.exp - FLOAT32_BIAS) - 1;
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302 | if ((a.parts.sign == 1) && (frac != 0)) {
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303 | frac = ~frac;
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304 | ++frac;
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305 | }
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306 |
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307 | return frac;
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308 | }
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309 |
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310 | /* Convert float to unsigned int64
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311 | * FIXME: Im not sure what to return if overflow/underflow happens
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312 | * - now its the biggest or the smallest int
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313 | */
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314 | __u64 float32_to_uint64(float32 a)
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315 | {
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316 | if (isFloat32NaN(a)) {
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317 | return MAX_UINT64;
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318 | }
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319 |
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320 | if (isFloat32Infinity(a) || (a.parts.exp >= (64 + FLOAT32_BIAS))) {
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321 | if (a.parts.sign) {
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322 | return MIN_UINT64;
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323 | }
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324 | return MAX_UINT64;
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325 | }
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326 |
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327 | return _float32_to_uint64_helper(a);
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328 | }
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329 |
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330 | /* Convert float to signed int64
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331 | * FIXME: Im not sure what to return if overflow/underflow happens
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332 | * - now its the biggest or the smallest int
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333 | */
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334 | __s64 float32_to_int64(float32 a)
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335 | {
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336 | if (isFloat32NaN(a)) {
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337 | return MAX_INT64;
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338 | }
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339 |
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340 | if (isFloat32Infinity(a) || (a.parts.exp >= (64 + FLOAT32_BIAS))) {
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341 | if (a.parts.sign) {
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342 | return (MIN_INT64);
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343 | }
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344 | return MAX_INT64;
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345 | }
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346 | return _float32_to_uint64_helper(a);
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347 | }
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348 |
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349 |
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350 | /* Convert float64 to unsigned int32
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351 | * FIXME: Im not sure what to return if overflow/underflow happens
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352 | * - now its the biggest or the smallest int
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353 | */
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354 | __u32 float64_to_uint32(float64 a)
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355 | {
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356 | if (isFloat64NaN(a)) {
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357 | return MAX_UINT32;
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358 | }
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359 |
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360 | if (isFloat64Infinity(a) || (a.parts.exp >= (32 + FLOAT64_BIAS))) {
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361 | if (a.parts.sign) {
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362 | return MIN_UINT32;
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363 | }
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364 | return MAX_UINT32;
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365 | }
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366 |
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367 | return (__u32)_float64_to_uint64_helper(a);
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368 | }
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369 |
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370 | /* Convert float64 to signed int32
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371 | * FIXME: Im not sure what to return if overflow/underflow happens
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372 | * - now its the biggest or the smallest int
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373 | */
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374 | __s32 float64_to_int32(float64 a)
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375 | {
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376 | if (isFloat64NaN(a)) {
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377 | return MAX_INT32;
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378 | }
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379 |
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380 | if (isFloat64Infinity(a) || (a.parts.exp >= (32 + FLOAT64_BIAS))) {
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381 | if (a.parts.sign) {
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382 | return MIN_INT32;
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383 | }
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384 | return MAX_INT32;
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385 | }
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386 | return (__s32)_float64_to_uint64_helper(a);
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387 | }
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388 |
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389 | /** Convert unsigned integer to float32
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390 | *
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391 | *
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392 | */
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393 | float32 uint32_to_float32(__u32 i)
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394 | {
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395 | int counter;
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396 | __s32 exp;
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397 | float32 result;
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398 |
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399 | result.parts.sign = 0;
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400 | result.parts.fraction = 0;
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401 |
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402 | counter = countZeroes32(i);
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403 |
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404 | exp = FLOAT32_BIAS + 32 - counter - 1;
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405 |
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406 | if (counter == 32) {
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407 | result.binary = 0;
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408 | return result;
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409 | }
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410 |
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411 | if (counter > 0) {
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412 | i <<= counter - 1;
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413 | } else {
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414 | i >>= 1;
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415 | }
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416 |
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417 | roundFloat32(&exp, &i);
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418 |
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419 | result.parts.fraction = i >> 7;
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420 | result.parts.exp = exp;
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421 |
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422 | return result;
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423 | }
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424 |
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425 | float32 int32_to_float32(__s32 i)
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426 | {
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427 | float32 result;
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428 |
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429 | if (i < 0) {
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430 | result = uint32_to_float32((__u32)(-i));
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431 | } else {
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432 | result = uint32_to_float32((__u32)i);
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433 | }
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434 |
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435 | result.parts.sign = i < 0;
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436 |
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437 | return result;
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438 | }
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439 |
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440 |
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441 | float32 uint64_to_float32(__u64 i)
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442 | {
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443 | int counter;
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444 | __s32 exp;
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445 | float32 result;
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446 |
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447 | result.parts.sign = 0;
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448 | result.parts.fraction = 0;
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449 |
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450 | counter = countZeroes64(i);
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451 |
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452 | exp = FLOAT32_BIAS + 64 - counter - 1;
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453 |
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454 | if (counter == 64) {
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455 | result.binary = 0;
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456 | return result;
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457 | }
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458 |
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459 | /* Shift all to the first 31 bits (31. will be hidden 1)*/
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460 | if (counter > 33) {
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461 | i <<= counter - 1 - 32;
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462 | } else {
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463 | i >>= 1 + 32 - counter;
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464 | }
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465 |
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466 | roundFloat32(&exp, &i);
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467 |
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468 | result.parts.fraction = i >> 7;
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469 | result.parts.exp = exp;
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470 | return result;
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471 | }
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472 |
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473 | float32 int64_to_float32(__s64 i)
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474 | {
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475 | float32 result;
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476 |
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477 | if (i < 0) {
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478 | result = uint64_to_float32((__u64)(-i));
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479 | } else {
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480 | result = uint64_to_float32((__u64)i);
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481 | }
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482 |
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483 | result.parts.sign = i < 0;
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484 |
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485 | return result;
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486 | }
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487 |
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488 | /** Convert unsigned integer to float64
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489 | *
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490 | *
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491 | */
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492 | float64 uint32_to_float64(__u32 i)
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493 | {
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494 | int counter;
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495 | __s32 exp;
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496 | float64 result;
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497 | __u64 frac;
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498 |
|
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499 | result.parts.sign = 0;
|
---|
500 | result.parts.fraction = 0;
|
---|
501 |
|
---|
502 | counter = countZeroes32(i);
|
---|
503 |
|
---|
504 | exp = FLOAT64_BIAS + 32 - counter - 1;
|
---|
505 |
|
---|
506 | if (counter == 32) {
|
---|
507 | result.binary = 0;
|
---|
508 | return result;
|
---|
509 | }
|
---|
510 |
|
---|
511 | frac = i;
|
---|
512 | frac <<= counter + 32 - 1;
|
---|
513 |
|
---|
514 | roundFloat64(&exp, &frac);
|
---|
515 |
|
---|
516 | result.parts.fraction = frac >> 10;
|
---|
517 | result.parts.exp = exp;
|
---|
518 |
|
---|
519 | return result;
|
---|
520 | }
|
---|
521 |
|
---|
522 | float64 int32_to_float64(__s32 i)
|
---|
523 | {
|
---|
524 | float64 result;
|
---|
525 |
|
---|
526 | if (i < 0) {
|
---|
527 | result = uint32_to_float64((__u32)(-i));
|
---|
528 | } else {
|
---|
529 | result = uint32_to_float64((__u32)i);
|
---|
530 | }
|
---|
531 |
|
---|
532 | result.parts.sign = i < 0;
|
---|
533 |
|
---|
534 | return result;
|
---|
535 | }
|
---|
536 |
|
---|
537 |
|
---|
538 | float64 uint64_to_float64(__u64 i)
|
---|
539 | {
|
---|
540 | int counter;
|
---|
541 | __s32 exp;
|
---|
542 | float64 result;
|
---|
543 |
|
---|
544 | result.parts.sign = 0;
|
---|
545 | result.parts.fraction = 0;
|
---|
546 |
|
---|
547 | counter = countZeroes64(i);
|
---|
548 |
|
---|
549 | exp = FLOAT64_BIAS + 64 - counter - 1;
|
---|
550 |
|
---|
551 | if (counter == 64) {
|
---|
552 | result.binary = 0;
|
---|
553 | return result;
|
---|
554 | }
|
---|
555 |
|
---|
556 | if (counter > 0) {
|
---|
557 | i <<= counter - 1;
|
---|
558 | } else {
|
---|
559 | i >>= 1;
|
---|
560 | }
|
---|
561 |
|
---|
562 | roundFloat64(&exp, &i);
|
---|
563 |
|
---|
564 | result.parts.fraction = i >> 10;
|
---|
565 | result.parts.exp = exp;
|
---|
566 | return result;
|
---|
567 | }
|
---|
568 |
|
---|
569 | float64 int64_to_float64(__s64 i)
|
---|
570 | {
|
---|
571 | float64 result;
|
---|
572 |
|
---|
573 | if (i < 0) {
|
---|
574 | result = uint64_to_float64((__u64)(-i));
|
---|
575 | } else {
|
---|
576 | result = uint64_to_float64((__u64)i);
|
---|
577 | }
|
---|
578 |
|
---|
579 | result.parts.sign = i < 0;
|
---|
580 |
|
---|
581 | return result;
|
---|
582 | }
|
---|
583 |
|
---|
584 |
|
---|