1 | /*
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2 | * Copyright (C) 2005 Josef Cejka
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3 | * All rights reserved.
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4 | *
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5 | * Redistribution and use in source and binary forms, with or without
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6 | * modification, are permitted provided that the following conditions
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7 | * are met:
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8 | *
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9 | * - Redistributions of source code must retain the above copyright
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10 | * notice, this list of conditions and the following disclaimer.
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11 | * - Redistributions in binary form must reproduce the above copyright
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12 | * notice, this list of conditions and the following disclaimer in the
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13 | * documentation and/or other materials provided with the distribution.
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14 | * - The name of the author may not be used to endorse or promote products
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15 | * derived from this software without specific prior written permission.
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16 | *
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17 | * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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18 | * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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20 | * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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21 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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22 | * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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23 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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24 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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27 | */
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28 |
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29 | #include "sftypes.h"
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30 | #include "conversion.h"
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31 |
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32 | float64 convertFloat32ToFloat64(float32 a)
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33 | {
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34 | float64 result;
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35 | __u64 frac;
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36 |
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37 | result.parts.sign = a.parts.sign;
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38 | result.parts.fraction = a.parts.fraction;
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39 | result.parts.fraction <<= (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE );
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40 |
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41 | if ((isFloat32Infinity(a))||(isFloat32NaN(a))) {
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42 | result.parts.exp = 0x7FF;
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43 | /* TODO; check if its correct for SigNaNs*/
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44 | return result;
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45 | };
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46 |
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47 | result.parts.exp = a.parts.exp + ( (int)FLOAT64_BIAS - FLOAT32_BIAS );
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48 | if (a.parts.exp == 0) {
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49 | /* normalize denormalized numbers */
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50 |
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51 | if (result.parts.fraction == 0ll) { /* fix zero */
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52 | result.parts.exp = 0ll;
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53 | return result;
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54 | }
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55 |
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56 | frac = result.parts.fraction;
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57 |
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58 | while (!(frac & (0x10000000000000ll))) {
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59 | frac <<= 1;
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60 | --result.parts.exp;
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61 | };
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62 |
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63 | ++result.parts.exp;
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64 | result.parts.fraction = frac;
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65 | };
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66 |
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67 | return result;
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68 |
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69 | };
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70 |
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71 | float32 convertFloat64ToFloat32(float64 a)
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72 | {
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73 | float32 result;
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74 | __s32 exp;
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75 | __u64 frac;
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76 |
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77 | result.parts.sign = a.parts.sign;
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78 |
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79 | if (isFloat64NaN(a)) {
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80 |
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81 | result.parts.exp = 0xFF;
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82 |
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83 | if (isFloat64SigNaN(a)) {
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84 | result.parts.fraction = 0x800000; /* set first bit of fraction nonzero */
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85 | return result;
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86 | }
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87 |
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88 | result.parts.fraction = 0x1; /* fraction nonzero but its first bit is zero */
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89 | return result;
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90 | };
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91 |
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92 | if (isFloat64Infinity(a)) {
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93 | result.parts.fraction = 0;
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94 | result.parts.exp = 0xFF;
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95 | return result;
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96 | };
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97 |
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98 | exp = (int)a.parts.exp - FLOAT64_BIAS + FLOAT32_BIAS;
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99 |
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100 | if (exp >= 0xFF) {
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101 | /*FIXME: overflow*/
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102 | result.parts.fraction = 0;
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103 | result.parts.exp = 0xFF;
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104 | return result;
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105 |
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106 | } else if (exp <= 0 ) {
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107 |
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108 | /* underflow or denormalized */
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109 |
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110 | result.parts.exp = 0;
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111 |
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112 | exp *= -1;
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113 | if (exp > FLOAT32_FRACTION_SIZE ) {
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114 | /* FIXME: underflow */
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115 | result.parts.fraction = 0;
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116 | return result;
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117 | };
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118 |
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119 | /* denormalized */
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120 |
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121 | frac = a.parts.fraction;
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122 | frac |= 0x10000000000000ll; /* denormalize and set hidden bit */
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123 |
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124 | frac >>= (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE + 1);
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125 |
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126 | while (exp > 0) {
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127 | --exp;
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128 | frac >>= 1;
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129 | };
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130 | result.parts.fraction = frac;
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131 |
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132 | return result;
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133 | };
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134 |
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135 | result.parts.exp = exp;
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136 | result.parts.fraction = a.parts.fraction >> (FLOAT64_FRACTION_SIZE - FLOAT32_FRACTION_SIZE);
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137 | return result;
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138 | };
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139 |
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