source: mainline/generic/src/mm/frame.c@ d43d2f7

lfn serial ticket/834-toolchain-update topic/msim-upgrade topic/simplify-dev-export
Last change on this file since d43d2f7 was 59b6a70, checked in by Jakub Jermar <jakub@…>, 20 years ago

Get rid of junk.

  • Property mode set to 100644
File size: 11.7 KB
Line 
1/*
2 * Copyright (C) 2001-2004 Jakub Jermar
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 *
9 * - Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * - Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * - The name of the author may not be used to endorse or promote products
15 * derived from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29#include <typedefs.h>
30#include <arch/types.h>
31#include <mm/heap.h>
32#include <mm/frame.h>
33#include <mm/vm.h>
34#include <panic.h>
35#include <debug.h>
36#include <list.h>
37#include <synch/spinlock.h>
38#include <arch/asm.h>
39#include <arch.h>
40#include <print.h>
41#include <align.h>
42
43spinlock_t zone_head_lock; /**< this lock protects zone_head list */
44link_t zone_head; /**< list of all zones in the system */
45
46/** Blacklist containing non-available areas of memory.
47 *
48 * This blacklist is used to exclude frames that cannot be allocated
49 * (e.g. kernel memory) from available memory map.
50 */
51region_t zone_blacklist[ZONE_BLACKLIST_SIZE];
52count_t zone_blacklist_count = 0;
53
54static struct buddy_system_operations zone_buddy_system_operations = {
55 .find_buddy = zone_buddy_find_buddy,
56 .bisect = zone_buddy_bisect,
57 .coalesce = zone_buddy_coalesce,
58 .set_order = zone_buddy_set_order,
59 .get_order = zone_buddy_get_order,
60 .mark_busy = zone_buddy_mark_busy,
61};
62
63/** Initialize physical memory management
64 *
65 * Initialize physical memory managemnt.
66 */
67void frame_init(void)
68{
69 if (config.cpu_active == 1) {
70 zone_init();
71 frame_region_not_free(KA2PA(config.base), config.kernel_size);
72 }
73
74 frame_arch_init();
75}
76
77/** Allocate power-of-two frames of physical memory.
78 *
79 * @param flags Flags for host zone selection and address processing.
80 * @param order Allocate exactly 2^order frames.
81 *
82 * @return Allocated frame.
83 */
84__address frame_alloc(int flags, __u8 order)
85{
86 ipl_t ipl;
87 link_t *cur, *tmp;
88 zone_t *z;
89 zone_t *zone = NULL;
90 frame_t *frame = NULL;
91 __address v;
92
93loop:
94 ipl = interrupts_disable();
95 spinlock_lock(&zone_head_lock);
96
97 /*
98 * First, find suitable frame zone.
99 */
100 for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
101 z = list_get_instance(cur, zone_t, link);
102
103 spinlock_lock(&z->lock);
104
105 /* Check if the zone has 2^order frames area available */
106 if (buddy_system_can_alloc(z->buddy_system, order)) {
107 zone = z;
108 break;
109 }
110
111 spinlock_unlock(&z->lock);
112 }
113
114 if (!zone) {
115 if (flags & FRAME_PANIC)
116 panic("Can't allocate frame.\n");
117
118 /*
119 * TODO: Sleep until frames are available again.
120 */
121 spinlock_unlock(&zone_head_lock);
122 interrupts_restore(ipl);
123
124 panic("Sleep not implemented.\n");
125 goto loop;
126 }
127
128
129 /* Allocate frames from zone buddy system */
130 tmp = buddy_system_alloc(zone->buddy_system, order);
131
132 ASSERT(tmp);
133
134 /* Update zone information. */
135 zone->free_count -= (1 << order);
136 zone->busy_count += (1 << order);
137
138 /* Frame will be actually a first frame of the block. */
139 frame = list_get_instance(tmp, frame_t, buddy_link);
140
141 /* get frame address */
142 v = FRAME2ADDR(zone, frame);
143
144 spinlock_unlock(&zone->lock);
145 spinlock_unlock(&zone_head_lock);
146 interrupts_restore(ipl);
147
148
149 if (flags & FRAME_KA)
150 v = PA2KA(v);
151
152 return v;
153}
154
155/** Free a frame.
156 *
157 * Find respective frame structrue for supplied addr.
158 * Decrement frame reference count.
159 * If it drops to zero, move the frame structure to free list.
160 *
161 * @param addr Address of the frame to be freed. It must be a multiple of FRAME_SIZE.
162 */
163void frame_free(__address addr)
164{
165 ipl_t ipl;
166 link_t *cur;
167 zone_t *z;
168 zone_t *zone = NULL;
169 frame_t *frame;
170 ASSERT(addr % FRAME_SIZE == 0);
171
172 ipl = interrupts_disable();
173 spinlock_lock(&zone_head_lock);
174
175 /*
176 * First, find host frame zone for addr.
177 */
178 for (cur = zone_head.next; cur != &zone_head; cur = cur->next) {
179 z = list_get_instance(cur, zone_t, link);
180
181 spinlock_lock(&z->lock);
182
183 if (IS_KA(addr))
184 addr = KA2PA(addr);
185
186 /*
187 * Check if addr belongs to z.
188 */
189 if ((addr >= z->base) && (addr <= z->base + (z->free_count + z->busy_count) * FRAME_SIZE)) {
190 zone = z;
191 break;
192 }
193 spinlock_unlock(&z->lock);
194 }
195
196 ASSERT(zone != NULL);
197
198 frame = ADDR2FRAME(zone, addr);
199
200 ASSERT(frame->refcount);
201
202 if (!--frame->refcount) {
203 buddy_system_free(zone->buddy_system, &frame->buddy_link);
204 }
205
206 /* Update zone information. */
207 zone->free_count += (1 << frame->buddy_order);
208 zone->busy_count -= (1 << frame->buddy_order);
209
210 spinlock_unlock(&zone->lock);
211 spinlock_unlock(&zone_head_lock);
212 interrupts_restore(ipl);
213}
214
215/** Mark frame region not free.
216 *
217 * Mark frame region not free.
218 *
219 * @param base Base address of non-available region.
220 * @param size Size of non-available region.
221 */
222void frame_region_not_free(__address base, size_t size)
223{
224 index_t index;
225 index = zone_blacklist_count++;
226
227 /* Force base to the nearest lower address frame boundary. */
228 base &= ~(FRAME_SIZE - 1);
229 /* Align size to frame boundary. */
230 size = ALIGN(size, FRAME_SIZE);
231
232 ASSERT(zone_blacklist_count <= ZONE_BLACKLIST_SIZE);
233 zone_blacklist[index].base = base;
234 zone_blacklist[index].size = size;
235}
236
237
238/** Initialize zonekeeping
239 *
240 * Initialize zonekeeping.
241 */
242void zone_init(void)
243{
244 spinlock_initialize(&zone_head_lock);
245 list_initialize(&zone_head);
246}
247
248/** Create frame zones in region of available memory.
249 *
250 * Avoid any black listed areas of non-available memory.
251 * Assume that the black listed areas cannot overlap
252 * one another or cross available memory region boundaries.
253 *
254 * @param base Base address of available memory region.
255 * @param size Size of the region.
256 */
257void zone_create_in_region(__address base, size_t size) {
258 int i;
259 zone_t * z;
260 __address s;
261 size_t sz;
262
263 ASSERT(base % FRAME_SIZE == 0);
264 ASSERT(size % FRAME_SIZE == 0);
265
266 if (!size)
267 return;
268
269 for (i = 0; i < zone_blacklist_count; i++) {
270 if (zone_blacklist[i].base >= base && zone_blacklist[i].base < base + size) {
271 s = base; sz = zone_blacklist[i].base - base;
272 ASSERT(base != s || sz != size);
273 zone_create_in_region(s, sz);
274
275 s = zone_blacklist[i].base + zone_blacklist[i].size;
276 sz = (base + size) - (zone_blacklist[i].base + zone_blacklist[i].size);
277 ASSERT(base != s || sz != size);
278 zone_create_in_region(s, sz);
279 return;
280
281 }
282 }
283
284 z = zone_create(base, size, 0);
285
286 if (!z) {
287 panic("Cannot allocate zone (%dB).\n", size);
288 }
289
290 zone_attach(z);
291}
292
293
294/** Create frame zone
295 *
296 * Create new frame zone.
297 *
298 * @param start Physical address of the first frame within the zone.
299 * @param size Size of the zone. Must be a multiple of FRAME_SIZE.
300 * @param flags Zone flags.
301 *
302 * @return Initialized zone.
303 */
304zone_t * zone_create(__address start, size_t size, int flags)
305{
306 zone_t *z;
307 count_t cnt;
308 int i;
309 __u8 max_order;
310
311 ASSERT(start % FRAME_SIZE == 0);
312 ASSERT(size % FRAME_SIZE == 0);
313
314 cnt = size / FRAME_SIZE;
315
316 z = (zone_t *) early_malloc(sizeof(zone_t));
317 if (z) {
318 link_initialize(&z->link);
319 spinlock_initialize(&z->lock);
320
321 z->base = start;
322 z->flags = flags;
323
324 z->free_count = cnt;
325 z->busy_count = 0;
326
327 z->frames = (frame_t *) early_malloc(cnt * sizeof(frame_t));
328 if (!z->frames) {
329 early_free(z);
330 return NULL;
331 }
332
333 for (i = 0; i<cnt; i++) {
334 frame_initialize(&z->frames[i], z);
335 }
336
337 /*
338 * Create buddy system for the zone
339 */
340 for (max_order = 0; cnt >> max_order; max_order++)
341 ;
342 z->buddy_system = buddy_system_create(max_order, &zone_buddy_system_operations, (void *) z);
343
344 /* Stuffing frames */
345 for (i = 0; i<cnt; i++) {
346 z->frames[i].refcount = 0;
347 buddy_system_free(z->buddy_system, &z->frames[i].buddy_link);
348 }
349 }
350 return z;
351}
352
353/** Attach frame zone
354 *
355 * Attach frame zone to zone list.
356 *
357 * @param zone Zone to be attached.
358 */
359void zone_attach(zone_t *zone)
360{
361 ipl_t ipl;
362
363 ipl = interrupts_disable();
364 spinlock_lock(&zone_head_lock);
365
366 list_append(&zone->link, &zone_head);
367
368 spinlock_unlock(&zone_head_lock);
369 interrupts_restore(ipl);
370}
371
372/** Initialize frame structure
373 *
374 * Initialize frame structure.
375 *
376 * @param frame Frame structure to be initialized.
377 * @param zone Host frame zone.
378 */
379void frame_initialize(frame_t *frame, zone_t *zone)
380{
381 frame->refcount = 1;
382 frame->buddy_order = 0;
383}
384
385
386/** Buddy system find_buddy implementation
387 *
388 * @param b Buddy system.
389 * @param block Block for which buddy should be found
390 *
391 * @return Buddy for given block if found
392 */
393link_t * zone_buddy_find_buddy(buddy_system_t *b, link_t * block) {
394 frame_t * frame;
395 zone_t * zone;
396 count_t index;
397 bool is_left, is_right;
398
399 frame = list_get_instance(block, frame_t, buddy_link);
400 zone = (zone_t *) b->data;
401
402 is_left = IS_BUDDY_LEFT_BLOCK(zone, frame);
403 is_right = !is_left;
404
405 /*
406 * test left buddy
407 */
408 if (is_left) {
409 index = (FRAME_INDEX(zone, frame)) + (1 << frame->buddy_order);
410 } else if (is_right) {
411 index = (FRAME_INDEX(zone, frame)) - (1 << frame->buddy_order);
412 }
413
414 if (FRAME_INDEX_VALID(zone, index)) {
415 if ( zone->frames[index].buddy_order == frame->buddy_order &&
416 zone->frames[index].refcount == 0) {
417 return &zone->frames[index].buddy_link;
418 }
419 }
420
421 return NULL;
422}
423
424/** Buddy system bisect implementation
425 *
426 * @param b Buddy system.
427 * @param block Block to bisect
428 *
429 * @return right block
430 */
431link_t * zone_buddy_bisect(buddy_system_t *b, link_t * block) {
432 frame_t * frame_l, * frame_r;
433 frame_l = list_get_instance(block, frame_t, buddy_link);
434 frame_r = (frame_l + (1 << (frame_l->buddy_order - 1)));
435 return &frame_r->buddy_link;
436}
437
438/** Buddy system coalesce implementation
439 *
440 * @param b Buddy system.
441 * @param block_1 First block
442 * @param block_2 First block's buddy
443 *
444 * @return Coalesced block (actually block that represents lower address)
445 */
446link_t * zone_buddy_coalesce(buddy_system_t *b, link_t * block_1, link_t * block_2) {
447 frame_t * frame1, * frame2;
448 frame1 = list_get_instance(block_1, frame_t, buddy_link);
449 frame2 = list_get_instance(block_2, frame_t, buddy_link);
450 return frame1 < frame2 ? block_1 : block_2;
451}
452
453/** Buddy system set_order implementation
454 *
455 * @param b Buddy system.
456 * @param block Buddy system block
457 * @param order Order to set
458 */
459void zone_buddy_set_order(buddy_system_t *b, link_t * block, __u8 order) {
460 frame_t * frame;
461 frame = list_get_instance(block, frame_t, buddy_link);
462 frame->buddy_order = order;
463}
464
465/** Buddy system get_order implementation
466 *
467 * @param b Buddy system.
468 * @param block Buddy system block
469 *
470 * @return Order of block
471 */
472__u8 zone_buddy_get_order(buddy_system_t *b, link_t * block) {
473 frame_t * frame;
474 frame = list_get_instance(block, frame_t, buddy_link);
475 return frame->buddy_order;
476}
477
478/** Buddy system mark_busy implementation
479 *
480 * @param b Buddy system
481 * @param block Buddy system block
482 *
483 */
484void zone_buddy_mark_busy(buddy_system_t *b, link_t * block) {
485 frame_t * frame;
486 frame = list_get_instance(block, frame_t, buddy_link);
487 frame->refcount = 1;
488}
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