/* * Copyright (C) 2005 Ondrej Palkovsky * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __mips32_ATOMIC_H__ #define __mips32_ATOMIC_H__ #define atomic_inc(x) (a_add(x,1)) #define atomic_dec(x) (a_sub(x,1)) /* * Atomic addition * * This case is harder, and we have to use the special LL and SC operations * to achieve atomicity. The instructions are similar to LW (load) and SW * (store), except that the LL (load-linked) instruction loads the address * of the variable to a special register and if another process writes to * the same location, the SC (store-conditional) instruction fails. */ static inline int a_add( volatile int *val, int i) { int tmp, tmp2; asm volatile ( " .set push\n" " .set noreorder\n" " nop\n" "1:\n" " ll %0, %1\n" " addu %0, %0, %3\n" " move %2, %0\n" " sc %0, %1\n" " beq %0, 0x0, 1b\n" " move %0, %2\n" " .set pop\n" : "=&r" (tmp), "=o" (*val), "=r" (tmp2) : "r" (i) ); return tmp; } /* * Atomic subtraction * * Implemented in the same manner as a_add, except we substract the value. */ static inline int a_sub( volatile int *val, int i) { int tmp, tmp2; asm volatile ( " .set push\n" " .set noreorder\n" " nop\n" "1:\n" " ll %0, %1\n" " subu %0, %0, %3\n" " move %2, %0\n" " sc %0, %1\n" " beq %0, 0x0, 1b\n" " move %0, %2\n" " .set pop\n" : "=&r" (tmp), "=o" (*val), "=r" (tmp2) : "r" (i) ); return tmp; } #endif