| 3 | | [[PageOutline(2-3)]] |
| 4 | | |
| 5 | | As part of [wiki:GSOC Google Summer of Code 2012], Bithenge is being created to |
| 6 | | address #317. This page describes the project’s design and implementation. |
| 7 | | The code is at |
| 8 | | [https://code.launchpad.net/~wtachi/helenos/bithenge lp:~wtachi/helenos/bithenge] |
| 9 | | and periodic updates are posted to |
| 10 | | [http://lists.modry.cz/cgi-bin/listinfo/helenos-devel HelenOS-devel]. |
| 11 | | |
| 12 | | == Overview == |
| 13 | | |
| 14 | | Exploring and working with structured binary data is necessary in many |
| 15 | | different situations in a project like HelenOS. For instance, when implementing |
| 16 | | a file format or filesystem, it is first necessary to explore preexisting files |
| 17 | | and disks and learn the low‐level details of the format. Debugging compiled |
| 18 | | programs, working with core dumps, and exploring network protocols also require |
| 19 | | some way of interpreting binary data. |
| 20 | | |
| 21 | | The most basic tool for exploring binary data is the hex editor. Using a hex |
| 22 | | editor is inefficient and unpleasant because it requires manual calculation of |
| 23 | | lengths and offsets while constantly referring back to the data format. |
| 24 | | General‐purpose scripting languages can be used instead, so a structure can be |
| 25 | | defined once and decoded as often as necessary. However, even with useful tools |
| 26 | | like Python’s struct module, the programmer must specify how to read the input |
| 27 | | data, calculate lengths and offsets, and provide useful output, so there’s much |
| 28 | | more work involved than simply specifying the format of the data. This extra |
| 29 | | code will probably be rewritten every time a new script is made, due to |
| 30 | | slightly differing requirements. |
| 31 | | |
| 32 | | The Bithenge project involves creating a powerful library and tools that will |
| 33 | | make working with structured binary data faster and easier. It will consist of: |
| 34 | | |
| 35 | | * A core library that manages structured data and provides basic building |
| 36 | | blocks for binary data interpretation. |
| 37 | | * Data providers to access various sources of raw binary data. |
| 38 | | * Format providers, which can load and save complex format specifications. In |
| 39 | | particular, there will be a domain‐specific language for format |
| 40 | | specifications. |
| 41 | | * Clients, programs which use the library to work with binary data. For |
| 42 | | instance, there will be an interactive browser. |
| 43 | | |
| 44 | | The initial goals for the project are an interactive browser for filesystem |
| 45 | | structures as well as a debugger backend that can interpret core dumps and task |
| 46 | | memory. |
| 47 | | |
| 48 | | == Requirements == |
| 49 | | |
| 50 | | * Work in HelenOS—this means the code must be in C and/or an easily ported |
| 51 | | language like Lua. |
| 52 | | * View on different layers. For instance, when viewing a FAT directory entry, |
| 53 | | it should be possible to switch between viewing the formatted date and time, |
| 54 | | the integers, and the original bytes. |
| 55 | | * Check whether data is valid; handle broken data reasonably well. |
| 56 | | * Parse pieces of the data lazily; don’t try to read everything at once. |
| 57 | | * Work in both directions (parsing and building) without requiring too much |
| 58 | | extra effort when specifying the format. |
| 59 | | * Support full modifications. Ideally, allow creation of a whole filesystem |
| 60 | | from scratch. |
| 61 | | |
| 62 | | == Trees == |
| 63 | | |
| 64 | | Bithenge represents all data in the form of a data structure called a “tree,” |
| 65 | | similar to the data structure represented by JSON. A tree consists of a boolean |
| 66 | | node, integer node, string node, or blob node, or an internal node with |
| 67 | | children. A boolean node holds a boolean value, an integer node holds a signed |
| 68 | | integer, and a string holds a Unicode string. |
| 69 | | |
| 70 | | A blob node represents an arbitrary sequence of raw bytes or bits. Blob nodes |
| 71 | | are polymorphic, allowing any source of raw binary data to be used. Bithenge |
| 72 | | includes blob node implementations for in‐memory buffers, files, and block |
| 73 | | devices. An implementation has also been written that reads another task’s |
| 74 | | virtual memory, but it hasn’t been committed because it’s unclear whether it |
| 75 | | will be useful in its current form. |
| 76 | | |
| 77 | | An internal node has an arbitrary number of children, each with a unique key. |
| 78 | | The key can be any node other than an internal node. Arrays can be represented |
| 79 | | by internal nodes with integer keys starting at 0. The tree node can provide |
| 80 | | children in an arbitrary order; the order will be used when displaying the |
| 81 | | tree, but should have no semantic significance. Internal nodes are polymorphic |
| 82 | | and can delay creation of child nodes until necessary, so keeping the whole |
| 83 | | tree in memory can be avoided. |
| 84 | | |
| 85 | | Internal nodes are currently responsible for freeing their own children. In the |
| 86 | | future, it should be possible for there to be multiple references to the same |
| 87 | | node, but it isn’t clear whether this should be implemented with symbolic |
| 88 | | links, an acyclic graph with reference counting, or a full graph. |
| 89 | | |
| 90 | | Note that all interpreted data is represented in Bithenge with nodes. |
| 91 | | Therefore, the word “blob” usually refers to a blob node, and so on. |
| 92 | | |
| 93 | | A decoded tree for a FAT filesystem might look something like this: |
| 94 | | {{{ |
| 95 | | ○───bits─▶16 |
| 96 | | │ |
| 97 | | ├───fat──▶○ |
| 98 | | │ ├───0───▶0xfff0 |
| 99 | | │ ├───1───▶0xffff |
| 100 | | │ └───2───▶0x0000 |
| 101 | | │ |
| 102 | | └───root──▶○ |
| 103 | | ├───0───▶○ |
| 104 | | │ ├───name───▶README.TXT |
| 105 | | │ └───size───▶0x1351 |
| 106 | | │ |
| 107 | | └───1───▶○ |
| 108 | | ├───name───▶KERNEL.ELF |
| 109 | | └───size───▶0x38e9a2 |
| 110 | | }}} |
| 111 | | |
| 112 | | == Transforms == |
| 113 | | |
| 114 | | A transform is a function from a tree to a tree. One example is `uint32le`, |
| 115 | | which takes a 4‐byte blob node as the input tree and provides an integer node |
| 116 | | as the output tree. Another example would be `FAT16_filesystem`, a transform |
| 117 | | that takes a byte blob node as the input tree and provides a complex output |
| 118 | | tree with various decoded information about the filesystem. Some transforms, |
| 119 | | like `uint32le`, are built in to Bithenge; more complicated transforms can be |
| 120 | | loaded from a script file. |
| 121 | | |
| 122 | | Transforms are represented in Bithenge with a polymorphic object. The primary |
| 123 | | method is `apply`, which applies a transform to an input tree and creates an |
| 124 | | output tree. When a transform takes a blob node as input, it is sometimes |
| 125 | | necessary to determine the prefix of a given blob that can be used as input to |
| 126 | | the transform; the method `prefix_length` can be used for this. |
| 127 | | |
| 128 | | == Built‐in transforms == |
| 129 | | |
| 130 | | These transforms are implemented in C and included with Bithenge. Note that |
| 131 | | precise names are preferred; scripts can define shorter aliases if necessary. |
| 132 | | |
| 133 | | ||= name =||= input =||= output =||= description =||= example =|| |
| 134 | | ||ascii ||byte blob node ||string ||decodes some bytes as ASCII characters || `hex:6869` becomes `"hi"` || |
| 135 | | ||bit ||1‐bit blob node ||boolean ||decodes a single bit || `1` becomes `true` || |
| 136 | | ||bits_be ||byte blob node ||bit blob node ||decodes bytes as bits, starting with the most‐significant bit || `hex:0f` becomes `bit:00001111` || |
| 137 | | ||bits_le ||byte blob node ||bit blob node ||decodes bytes as bits, starting with the least‐significant bit || `hex:0f` becomes `bit:11110000` || |
| 138 | | ||known_length(len) ||blob node ||blob node ||requires the input to have a known length || || |
| 139 | | ||nonzero_boolean ||integer ||boolean ||decodes a boolean where nonzero values are true || `0` becomes `false` || |
| 140 | | ||uint8 ||1‐byte blob node ||integer node ||decodes a 1‐byte unsigned integer || `hex:11` becomes `17` || |
| 141 | | ||uint16be ||2‐byte blob node ||integer node ||decodes a 2‐byte big‐endian unsigned integer || `hex:0201` becomes `513` || |
| 142 | | ||uint16le ||2‐byte blob node ||integer node ||decodes a 2‐byte little‐endian unsigned integer || `hex:0101` becomes `257` || |
| 143 | | ||uint32be ||4‐byte blob node ||integer node ||decodes a 4‐byte big‐endian unsigned integer || `hex:00000201` becomes `513` || |
| 144 | | ||uint32le ||4‐byte blob node ||integer node ||decodes a 4‐byte little‐endian unsigned integer || `hex:01010000` becomes `257` || |
| 145 | | ||uint64be ||8‐byte blob node ||integer node ||decodes a 8‐byte big‐endian unsigned integer || `hex:0000000000000201` becomes `513` || |
| 146 | | ||uint64le ||8‐byte blob node ||integer node ||decodes a 8‐byte little‐endian unsigned integer || `hex:0101000000000000` becomes `257` || |
| 147 | | ||uint_be(len) ||bit blob node ||integer node ||decodes bits as an unsigned integer, starting with the most‐significant bit || || |
| 148 | | ||uint_le(len) ||bit blob node ||integer node ||decodes bits as an unsigned integer, starting with the least‐significant bit || || |
| 149 | | ||zero_terminated ||byte blob node ||byte blob node||takes bytes up until the first `00` || `hex:7f0400` becomes `hex:7f04` || |
| 150 | | |
| 151 | | == Basic syntax == |
| 152 | | |
| 153 | | Script files are used to define complicated transforms. |
| 154 | | |
| 155 | | Transforms (including built‐in transforms) can be referenced by name: |
| 156 | | `uint32le`. |
| 157 | | |
| 158 | | Transforms can be given a new name: `transform u32 = uint32le;` defines a |
| 159 | | shorter alias for `uint32le`. |
| 160 | | |
| 161 | | Transforms can be composed to create a new transform that applies them in |
| 162 | | order. The transform `ascii <- zero_terminated` first removes the 0x00 from the |
| 163 | | end of the blob, then decodes it as ascii. Note that the order of composition |
| 164 | | is consistent with function composition and nested application in mathematics, |
| 165 | | and also consistent with the general idea that data moves from right to left as |
| 166 | | it is decoded. |
| 167 | | |
| 168 | | == Expressions == |
| 169 | | |
| 170 | | Transforms can have parameters that affect how they decode data: |
| 171 | | {{{ |
| 172 | | transform u16(little_endian) = |
| 173 | | if (little_endian) { |
| 174 | | uint16le |
| 175 | | } else { |
| 176 | | uint16be |
| 177 | | }; |
| 178 | | }}} |
| 179 | | When such a transform is used, expressions must be given to calculate its |
| 180 | | parameters. The basic terms used in expressions are parameters given to the |
| 181 | | current transform, boolean and integer literals, and previously decoded fields |
| 182 | | in the current `struct` or an outer `struct`: |
| 183 | | {{{ |
| 184 | | transform item(little_endian) = struct { |
| 185 | | .len <- u16(little_endian); |
| 186 | | .text <- ascii <- known_length(.len); |
| 187 | | .data <- known_length(8); |
| 188 | | }; |
| 189 | | }}} |
| 190 | | You can also use `+`, `-`, `*`, and parentheses as you would expect. |
| 191 | | |
| 192 | | Expressions can also be used as transforms themselves, in two ways. First, an |
| 193 | | expression referring to `in` can be used to decode a value, such as |
| 194 | | `.num_bytes <- (in * 4) <- uint32le;`. Second, an expression that doesn’t refer |
| 195 | | to `in` can be used as a transform that takes an empty blob and evaluates the |
| 196 | | expression: for example, `.num_total <- (.num_short + .num_long);` could be |
| 197 | | used in a `struct`. In both cases, the parentheses are mandatory. |
| 198 | | |
| 199 | | == Structs == |
| 200 | | |
| 201 | | Structs are used when a blob contains multiple data fields in sequence. A |
| 202 | | struct transform applies each subtransform to sequential parts of the blob and |
| 203 | | combines the results to create an internal node. The result of each |
| 204 | | subtransform is either assigned a key or has its keys and values merged into |
| 205 | | the final tree. Each subtransform must support `prefix_length`, so the lengths |
| 206 | | and positions of the data fields can be determined. |
| 207 | | |
| 208 | | === Example === |
| 209 | | |
| 210 | | {{{ |
| 211 | | transform point = struct { |
| 212 | | .x <- uint32le; |
| 213 | | .y <- uint32le; |
| 214 | | }; |
| 215 | | |
| 216 | | transform labeled_point = struct { |
| 217 | | .id <- uint32le; |
| 218 | | .label <- ascii <- zero_terminated; |
| 219 | | <- point; |
| 220 | | }; |
| 221 | | }}} |
| 222 | | |
| 223 | | If `labeled_point` is applied to `hex:0600000041000300000008000000`, the result |
| 224 | | is `{"id": 6, "label": "A", "x": 3, "y": 8}`. |
| 225 | | |
| 226 | | == Flow Control == |
| 227 | | |
| 228 | | Boolean conditions can use |
| 229 | | `if (expression) { transform-if-true } else { transform-if-false }`, for |
| 230 | | example: `if (little_endian) { uint32le } else { uint32be }`. There is also |
| 231 | | syntax for switches: `switch (expression) { expression: transform; ... }`. Both |
| 232 | | of these have syntactic sugar for use in `struct`s; in a `struct`, |
| 233 | | `if (expression) { fields... }` is equivalent to |
| 234 | | `<- if (expression) { struct { fields... } };`. |
| 235 | | |
| 236 | | Three kinds of repetition are supported. `repeat(expression) {transform}` |
| 237 | | applies the transform a given number of times. `repeat {transform}` applies the |
| 238 | | transform until it fails or the end of the data is reached. |
| 239 | | `do {transform} while(expression)` applies the transform until the expression, |
| 240 | | evaluated within the result of the transform, is false; this can be used for |
| 241 | | things like |
| 242 | | `do { struct { .keep_going <- nonzero_boolean <- uint8; .val <- uint8; } } while(.keep_going)`. |
| 243 | | For each type of repetition, the result is an internal node with sequential |
| 244 | | keys starting at `0`. |
| 245 | | |
| 246 | | == Using Bithenge == |
| 247 | | |
| 248 | | The Bithenge source code is in `uspace/app/bithenge` and is built along with |
| 249 | | HelenOS. It can be built for Linux instead with `make -f Makefile.linux`. |
| 250 | | |
| 251 | | The program can be run with `bithenge <script file> <source>`. The script file |
| 252 | | must define a transform called `main`. The source can start with one of the |
| 253 | | following prefixes: |
| 254 | | |
| 255 | | ||= Prefix =||= Example =||= Description =|| |
| 256 | | || file: || file:/textdemo || Read the contents of a file. This is the default if no prefix is used. || |
| 257 | | || block: || block:bd/initrd || Read the contents of a block device. (HelenOS only.) || |
| 258 | | || hex: || hex:01000000 || Use a string of hexadecimal characters to create a blob node. || |
| 259 | | |
| 260 | | There are some example files in `uspace/dist/src/bithenge`. |
| 261 | | |
| 262 | | === Using the API === |
| 263 | | |
| 264 | | An overview of the API will be written later. |
| 265 | | |
| 266 | | Nodes, expressions, and transforms use reference counting. Functions that |
| 267 | | produce such objects (through a `bithenge_xxx_t **` argument) create a new |
| 268 | | reference to the object; you are responsible for ensuring the reference count |
| 269 | | is eventually decremented. If a function’s documentation says it “takes |
| 270 | | [ownership of] a reference” to an object, the function guarantees the object’s |
| 271 | | reference count will eventually be decremented, even if an error occurs. |
| 272 | | Therefore, if you create an object only to immediately pass it to such a |
| 273 | | function, you do not need to worry about its reference count. |
| 274 | | |
| 275 | | == Future language ideas == |
| 276 | | |
| 277 | | In approximate order of priority. |
| 278 | | |
| 279 | | === Other ideas === |
| 280 | | |
| 281 | | Subblobs:: When there are pointers to other offsets in the blob, the script |
| 282 | | could pass the whole blob as a parameter and apply transforms to subblobs. |
| 283 | | This is essential for non‐sequential blobs like filesystems. |
| 284 | | Infinite loop detection:: When decoding transforms like |
| 285 | | `struct { if (.non_existent) { } }`, an infinite loop occurs. This can also |
| 286 | | happen if the field exists, but in an outer `struct`. An error should be |
| 287 | | printed instead; Bithenge should not try to look in the `if` when searching |
| 288 | | for `.non_existent`. |
| 289 | | Complex expressions:: More operators, and expressions that call transforms. |
| 290 | | Better error reporting:: errno.h is intended for system call errors; when |
| 291 | | other errors occur, a more helpful error message should be printed, like |
| 292 | | "field .foo not found" or "cannot apply nonzero_boolean to blobs". |
| 293 | | Assertions:: These could be implemented as transforms that don't actually |
| 294 | | change the input. There could be multiple levels, ranging from “warning” to |
| 295 | | “fatal error”. |
| 296 | | Enumerations:: An easier way to handle many constant values, like |
| 297 | | `enum { 0: "none", 1: "file", 2: "directory", 3: "symlink" }`. |
| 298 | | Recursive transforms:: Although simple cases are handled by `do...while`, in |
| 299 | | some cases transforms need to recursively refer to themselves or each other. |
| 300 | | Merge blobs and internal nodes:: Currently, `struct`, `repeat`, and so on only |
| 301 | | work with blobs, which must be either byte sequences or bit sequences. |
| 302 | | Numbered internal nodes (such as those made by `repeat`) should be supported |
| 303 | | as well. |
| 304 | | Transforming internal nodes:: After binary data is decoded into a tree, it |
| 305 | | should be possible to apply further transforms to interpret the data |
| 306 | | further. For instance, after the FAT and directory entries of a FAT |
| 307 | | filesystem have been decoded, a further transform could determine the data |
| 308 | | for each file. |
| 309 | | More information in repeat subtransforms:: Repeat subtransforms should have |
| 310 | | access to the current index and previously decoded items. |
| 311 | | Hidden fields:: Some fields, such as length fields, are no longer interesting |
| 312 | | after the data is decoded, so they should be hidden by default. |
| 313 | | Search:: Decoding may require searching for a fixed sequence of bytes in the |
| 314 | | data. |
| 315 | | Automatic parameters:: It could be useful to automatically pass some |
| 316 | | parameters rather than computing and passing them explicitly. For instance, |
| 317 | | a version number that affects the format of many different parts of the file |
| 318 | | could be passed automatically, without having to write it out every time. A |
| 319 | | more advanced automatic parameter could keep track of current offset being |
| 320 | | decoded within a blob. There would need to be some sort of grouping to |
| 321 | | determine which transforms have the automatic parameters. |
| 322 | | Smarter length calculation:: Bithenge should automatically detect the length |
| 323 | | of certain composed transforms, such as `repeat(8) {bit} <- bits_le`. This |
| 324 | | would also be addressed by the constraint‐based version. |
| 325 | | |
| 326 | | === Constraint‐based version === |
| 327 | | |
| 328 | | This and most other projects use an imperative design, where the format |
| 329 | | specification is always used in a fixed order, one step at a time. The |
| 330 | | imperative design causes problems when the user wants to modify a field, |
| 331 | | because arbitrary changes to other fields may be necessary that cannot be |
| 332 | | determined from the format specification. |
| 333 | | |
| 334 | | It may be possible to solve this with a constraint-based design, where the |
| 335 | | format specification consists of statements that must be true about the raw and |
| 336 | | interpreted data, and the program figures out how to solve these constraints. |
| 337 | | Unfortunately, this approach seems too open-ended and unpredictable to fit |
| 338 | | within GSoC. |
| 339 | | |
| 340 | | == Interesting formats == |
| 341 | | |
| 342 | | These formats will be interesting and/or difficult to handle. I will keep them |
| 343 | | in mind when designing the library. |
| 344 | | |
| 345 | | * Filesystem allocation tables, which should be kept consistent with the actual |
| 346 | | usage of the disk. |
| 347 | | * Filesystem logs, which should be applied to the rest of the disk before |
| 348 | | interpreting it. |
| 349 | | * Formats where the whole file can have either endianness depending on a field |
| 350 | | in the header. |
| 351 | | * The [http://www.blender.org/development/architecture/blender-file-format/ Blender file format] |
| 352 | | is especially dynamic. When Blender saves a file, it just copies the |
| 353 | | structures from memory and translates the pointers. Since each Blender |
| 354 | | version and architecture will have different structures, the output file |
| 355 | | includes a header describing the fields and binary layout of each structure. |
| 356 | | When the file is loaded, the header is read first and the structures will be |
| 357 | | translated as necessary. |
| 358 | | * If the language is powerful enough, it might be possible to have a native |
| 359 | | description of Zlib and other compression formats. |
| 360 | | * It could be interesting to parse ARM or x86 machine code. |
| 361 | | |
| 362 | | == Existing Tools == |
| 363 | | |
| 364 | | I researched existing tools related to my project, so they can be used for |
| 365 | | inspiration. |
| 366 | | |
| 367 | | === Construct === |
| 368 | | |
| 369 | | [http://construct.wikispaces.com/ Construct] is a Python library for creating |
| 370 | | declarative structure definitions. Each instance of the `Construct` class has a |
| 371 | | name, and knows how to read from a stream, write to a stream, and determine its |
| 372 | | length. Some predefined `Construct` subclasses use an arbitrary Python function |
| 373 | | evaluated at runtime, or behave differently depending on whether |
| 374 | | sub‐`Construct`s throw exceptions. `Const` uses a sub‐`Construct` and makes |
| 375 | | sure the value is correct. Also has lazy `Construct`s. |
| 376 | | |
| 377 | | Unfortunately, if you change the size of a structure, you still have to change |
| 378 | | everything else manually. |
| 379 | | |
| 380 | | === !BinData === |
| 381 | | |
| 382 | | [http://bindata.rubyforge.org/ BinData] makes good use of Ruby syntax; it |
| 383 | | mostly has the same features as Construct. |
| 384 | | |
| 385 | | === Imperative DSLs === |
| 386 | | |
| 387 | | DSLs in this category are used in an obvious, deterministic manner, and complex |
| 388 | | edits (changing the length of a structure) are difficult or impossible. They |
| 389 | | are simple imperative languages in which fields, structures, bitstructures, and |
| 390 | | arrays can be defined. The length, decoded value, and presence of fields can be |
| 391 | | determined by expressions using any previously decoded field, and structures |
| 392 | | can use `if`/`while`/`continue`/`break` and similar statements. Structures can |
| 393 | | inherit from other structures, meaning that the parent’s fields are present at |
| 394 | | the beginning of the child. Statements can move to a different offset in the |
| 395 | | input data. There may be a real programming language that can be used along |
| 396 | | with the DSL. |
| 397 | | |
| 398 | | [http://dwarfstd.org/ DWARF]:: |
| 399 | | Uses a simple stack‐based VM to calculate variable locations. |
| 400 | | [http://ijdc.net/index.php/ijdc/article/view/207 “Grammar‐based specification and parsing of binary file formats”]:: |
| 401 | | Actually uses an attribute grammar, but it isn’t terribly different from an |
| 402 | | imperative language. |
| 403 | | [http://pyffi.sourceforge.net/ PyFFI]:: |
| 404 | | Lets you create or modify files instead of just reading them. Fields can |
| 405 | | refer to blocks of data elsewhere in the file. Uses an XML format. |
| 406 | | [http://aluigi.altervista.org/quickbms.htm QuickBMS]:: |
| 407 | | A popular tool for extracting files from video game archives. Its main |
| 408 | | strength is the broad number of compression formats supported. It can put |
| 409 | | modified files back in the archive in trivial situations. |
| 410 | | [http://www.synalysis.net/ Synalize It!]:: |
| 411 | | Not completely imperative; if you declare optional structs where part of the |
| 412 | | data is constant, the correct struct will be displayed. Has a Graphviz export |
| 413 | | of file structure. Uses an XML format. |
| 414 | | Other free:: |
| 415 | | [http://www-old.bro-ids.org/wiki/index.php/BinPAC_Userguide BinPAC], |
| 416 | | [https://metacpan.org/module/Data::ParseBinary Data::ParseBinary], |
| 417 | | [http://datascript.berlios.de/DataScriptLanguageOverview.html DataScript], |
| 418 | | [http://www.dataworkshop.de/ DataWorkshop], |
| 419 | | [http://wsgd.free.fr/ Wireshark Generic Dissector], |
| 420 | | [http://metafuzz.rubyforge.org/binstruct/ Metafuzz BinStruct], and |
| 421 | | [http://www.padsproj.org/ PADS]. |
| 422 | | Other proprietary:: |
| 423 | | [http://www.sweetscape.com/010editor/#templates 010 Editor], |
| 424 | | [http://www.nyangau.org/be/be.htm Andys Binary Folding Editor], |
| 425 | | [https://www.technologismiki.com/prod.php?id=31 Hackman Suite], |
| 426 | | [http://www.hhdsoftware.com/doc/hex-editor/language-reference-overview.html Hex Editor Neo], |
| 427 | | [http://apps.tempel.org/iBored/ iBored], and |
| 428 | | [https://www.x-ways.net/winhex/templates.html#User_Templates WinHext]. |
| 429 | | |
| 430 | | === Less interesting tools === |
| 431 | | |
| 432 | | Simple formats in hex editors:: |
| 433 | | These support static fields and dynamic lengths only: |
| 434 | | [http://www.flexhex.com/ FlexHex], |
| 435 | | [http://hexedit.com/ HexEdit], |
| 436 | | [http://sourceforge.net/projects/hexplorer/ Hexplorer], |
| 437 | | [http://www.hexworkshop.com/ Hex Workshop], and |
| 438 | | [http://kde.org/applications/utilities/okteta/ Okteta]. |
| 439 | | Simple formats elsewhere:: |
| 440 | | [http://src.opensolaris.org/source/xref/onnv/onnv-gate/usr/src/uts/common/sys/ctf.h CTF], |
| 441 | | [http://ff-extractor.sourceforge.net/ ffe], |
| 442 | | [http://bigeasy.github.com/node-packet/ Node Packet], |
| 443 | | [https://www.secdev.org/projects/scapy/ Scapy], and |
| 444 | | [http://sourceware.org/gdb/current/onlinedocs/stabs/ stabs] |
| 445 | | can only handle trivial structures. |
| 446 | | [http://www.tecgraf.puc-rio.br/~lhf/ftp/lua/#lpack lpack], |
| 447 | | [http://perldoc.perl.org/functions/pack.html Perl’s pack], |
| 448 | | [http://docs.python.org/library/struct.html Python’s struct], and |
| 449 | | [https://github.com/ToxicFrog/vstruct VStruct] |
| 450 | | use concise string formats to describe simple structures. |
| 451 | | [https://bitbucket.org/haypo/hachoir Hachoir] |
| 452 | | uses Python for most things. |
| 453 | | Protocol definition formats:: |
| 454 | | [https://en.wikipedia.org/wiki/Abstract_Syntax_Notation_One ASN.1], |
| 455 | | [https://en.wikipedia.org/wiki/Microsoft_Interface_Definition_Language MIDL], |
| 456 | | [http://piqi.org/ Piqi], |
| 457 | | and other IPC implementations go in the other direction: they generate a |
| 458 | | binary format from a text description of a structure. ASN.1 in particular |
| 459 | | has many features. |
| 460 | | [https://www.wireshark.org/ Wireshark] and [http://www.tcpdump.org/ tcpdump]:: |
| 461 | | As the Construct wiki notes, you would expect these developers to have some |
| 462 | | sort of DSL, but they just use C for everything. Wireshark does use ASN.1, |
| 463 | | Diameter, and MIDL for protocols developed with them. |
| 464 | | |
| 465 | | == Miscellaneous ideas == |
| 466 | | |
| 467 | | === Code exporter === |
| 468 | | |
| 469 | | A tool could generate C code to read and write data given a specification. A |
| 470 | | separate file could be used to specify which types should be used and which |
| 471 | | things should be read lazily or strictly. |
| 472 | | |
| 473 | | === Diff === |
| 474 | | |
| 475 | | A diff tool could show differences in the interpreted data. |
| 476 | | |
| 477 | | === Space‐filling curves === |
| 478 | | |
| 479 | | [http://corte.si/posts/visualisation/binvis/index.html Space‐filling curves] |
| 480 | | look cool, but this project is about ''avoiding'' looking at raw binary data. |
| | 3 | Now that the project has a name, everything here has been moved to [[Bithenge]]. |